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  1. #421
    Player
    matic's Avatar
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    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    So what's up with DRG being pretty much lowest dps aside from like, bard? And having no meaningful utility to make up for it aside from buffing bard? And getting buffed in 2.1 but so is at least Monk. Kinda eyebrow-raising.

    Also, disagree with the above. You don't have a monk in your group. They destroy on single target.
    (2)

  2. #422
    Player
    Hooplahs's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Hooplah Yoo
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by matic View Post
    So what's up with DRG being pretty much lowest dps aside from like, bard? And having no meaningful utility to make up for it aside from buffing bard? And getting buffed in 2.1 but so is at least Monk. Kinda eyebrow-raising.
    DRG have one of the highest single target DPS in the game. Only reason why people think they do low dps is because you see 90% of players only spamming the 3 way thrust combo rotation (which easily makes you the lowest dps in the game...). Also, with the cast time reduction on jumps, our dps will be increased even further.

    (Meant that Monk is higher than Dragoon given optimal DPS). I don't disagree that Monk is the highest DPS in the game. But in Coil, there is no point of running two melee, and if you have bards, its better to run with a DRG that can provide Disembowel Debuff.
    (0)
    Last edited by Hooplahs; 11-23-2013 at 01:27 AM.

  3. #423
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hooplahs View Post
    DRG have one of the highest single target DPS in the game. Only reason why people think they do low dps is because you see 90% of players only spamming the 3 way thrust combo rotation (which easily makes you the lowest dps in the game...). Also, with the cast time reduction on jumps, our dps will be increased even further.

    (Meant that Monk is higher than Dragoon given optimal DPS). I don't disagree that Monk is the highest DPS in the game. But in Coil, there is no point of running two melee, and if you have bards, its better to run with a DRG that can provide Disembowel Debuff.
    Two melee is not even sub-optimal for anything but turn 4. Not 100% on turn 5 since that is still progression for me but from what I know, two melee is fine.

    Also, I'm pretty sure summoner is above dragoon for single target.

    The disembowel buff isn't that potent considering you're buffing the bard which is the lowest dps.

    All of this is moot though.
    Post 2.1, we'll all be stacking monks with those buffs!
    (0)
    Last edited by Allyrion; 11-23-2013 at 01:48 AM.

  4. #424
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I can't speak to SMN dps but MNK is pretty comfortably ahead of DRG, so it's kind of a shame that DRG isn't getting buffed more than just jumps. I play both MNk and DRG so I have firsthand experience. The difference is pretty tangible, and more than 10% i'd say. I've put a lot of time into my DRG gear and it's just frustrating to know that i could have geared MNK instead and performed noticeably better in coil.
    (1)

  5. #425
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by matic View Post
    I can't speak to SMN dps but MNK is pretty comfortably ahead of DRG, so it's kind of a shame that DRG isn't getting buffed more than just jumps. I play both MNk and DRG so I have firsthand experience. The difference is pretty tangible, and more than 10% i'd say. I've put a lot of time into my DRG gear and it's just frustrating to know that i could have geared MNK instead and performed noticeably better in coil.
    They take the increase DRG's Disembowel provides BRDs into account when balancing.
    (0)

  6. #426
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    They take the increase DRG's Disembowel provides BRDs into account when balancing.
    Apparently not, if they're finally buffing DRG damage by 10%.

    They seem to be ~8% behind monks atm, though I think they have fewer TP issues.
    (0)

  7. #427
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Apparently not, if they're finally buffing DRG damage by 10%.

    They seem to be ~8% behind monks atm, though I think they have fewer TP issues.
    I'm not so sure what they mean by 10% increase to DPS is what people are understanding. I'm pretty sure they're not just globally increasing DRGs damage output by 10%. They mean to say, with the Jump adjustments and some possible other tweaks that DRGs will be capable of 10% more DPS, roughly, in their optimal state.

    Not sure what your source is about DRG being ~8% behind MNK in DPS, or what you mean by that exactly. As in DRG does 98% of MNK DPS or MNK does 108% of DRG DPS (the 2 aren't the same). Either way my initial feel is the difference is greater.

    All of that being said, MNK is getting a damage buff as well apparently, so whatever the difference is between DRG and MNK it will likely be preserved more or less.
    (0)

  8. #428
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    My source is my sim, which has DRG about 8-10% lower than MNKs.

    Mostly monks just have more self buffs, but have a pretty high ramp up, so on any disconnect it takes a long time for monk to catch up if they ever lose GL3.

    And 8% lower is if monks do 100% damage, DRG do 92% of that damage.

    EDIT: they're closer to 7% behind.
    (0)
    Last edited by pandabearcat; 11-23-2013 at 10:35 PM.

  9. #429
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by pandabearcat View Post
    My source is my sim, which has DRG about 8-10% lower than MNKs.

    Mostly monks just have more self buffs, but have a pretty high ramp up, so on any disconnect it takes a long time for monk to catch up if they ever lose GL3.

    And 8% lower is if monks do 100% damage, DRG do 92% of that damage.

    EDIT: they're closer to 7% behind.
    From what I understand, it's quite difficult for a DRG to put out their optimal damage. All I can say is, I've never seen a DRG get even that close in practice, but I suppose it's not surprising that as a melee job their DPS ceiling is high.
    (0)

  10. #430
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NoctisUmbra View Post
    From what I understand, it's quite difficult for a DRG to put out their optimal damage. All I can say is, I've never seen a DRG get even that close in practice, but I suppose it's not surprising that as a melee job their DPS ceiling is high.
    That may be true, but actually for the DRG sim it doesn't even use a priority system (which would allow it to make better/quicker decisions than humans can), instead it uses a set in stone rotation.

    So memorize the rotation and you're golden.
    (0)

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