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  1. #10
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I'm trying to understand this position. How is changing heal % any more difficult than adding damage mitigation? If anything it seems increasing heal% for IB or SP would have been the much simpler route, but I'm not exactly sure that's what you're referring to.
    It's not increasing the % heal, it's changing how it scales. It's far more complicated than using a flat damage mitigation model.

    The problem with self-healing on a WAR was that it scaled with gear (very poorly) rather than content, however PLD scales with content. So the issue is that self-healing wasn't a function of damage received, which is why is was terrible.
    (1)
    Last edited by Garnatian; 11-23-2013 at 06:04 AM.