Spoken like someone who knows not what he is talking about.Whoa whoa so you are saying they programmed DF to not work with their 24 man content before it's released. Stop white knighting. They knew they had 24 man content. Why didn't they program the DF to handle 24 people queuing up for CT in a pre-made. Jesus, just listen to yourself. This should've been programmed from the get-go. Reprogramming it shouldn't even be a discussion. It should have never happened in the first place.
Please continue with your Q_Q don't mind me
Here are my suggestions about how SE can fix this very troubling problem.
-- Allow parties to queue together before entering (it is not necessary to implement alliance support, just group the parties together in the instance server); possibly integrate this into the party board. This requires serious programming legwork.
-- Filter the duty finder so that full parties will only be matched with other full parties. The bonus to this is that it puts less stress on the duty finder servers, which would otherwise have to manage 24 random players jumping in and out of the queue.
-- Filter the duty finder so that it will prioritize Free Company, Linkshell, Friend List, or Server full parties before moving on to other servers and solo players This requires a little programming legwork.
Hopefully this thread is indicative of the implications of this lack of functionality.
Currently, much of the endgame content does not facilitate intermingling within groups, such as Free Companies, Linkshells, Friend Lists/groups and other alliances.
Groups for Hard Mode Primals allow for 8 people that can be mixed and matched, but is not currently a very popular activity outside of requirements for relics.
Groups for the Binding Coil of Bahamut work best when an 8-person team is static.
Other dungeons are 4-person and are actually much more restrictive on jobs than HM Primals.
This current situation encourages and incentivizes cliques and the restriction of friend groups. Crystal Tower was meant to bridge that gap and allow static Coil groups, as well as smaller 4-person teams, to join together in casual and fun content meant to promote bonding and camaraderie.
As we know, a strong social community is vital to FFXIV's success. Without functionality that lets players choose who to party with in a larger size than current 4-8-player content, much of the current social networks in the game will slowly fizzle out and die. There needs to be dynamic activities in the game that allow for members in different social circles and groups, especially across the casual/dedicated player boundary, to mingle and meet.
This shortcoming can not be overlooked.
Now I am just going out on a limb here. Which mostly everyone else here has as well so far. But what if you were able to "hone" your search for other 8man groups on your server, kind of like the player search option works, but could carry over in the duty finder
Last edited by Thriar; 11-23-2013 at 03:06 AM.
You are trolling it up hard. Personally I am just happy CT will be available and will greatly enjoy running it. However, it is terrible planning and design by them that is already rubbing people the wrong way. FCs ALL OVER the game have been making 3 8-man teams in preparation to run CT together as a group of friends. Your answer to people who want to run it with their FC is STFU and stop whining, just wait 3-4 months?? No one is going to want to run it after already running it for 3 whole months and it will just push more people away from the game since the MAIN thing most the people I know have been waiting for is running CT with their FC.
Should everyone just say "Oh, well" with the reason being that they could not provide something SO basic and SO standard in every MMO that has been around since forever?? Obviously you are just wanting to troll and so don't really care about the game being successful or keeping people playing and want to just bait people into debating with you when anyone with a brain can tell it is a stupid stupid move on their part to release CT this way.
The WHOLE point of systems like Duty Finder is a alternative way for people to solo experience dungeons and meet new people. When it becomes the ONLY way of running dungeons (which for 3 months will be the main life cycle of that new content) then you have a serious problem.
Interesting, I just checked Japanse General fourm. While you guys are enraging about CT, there is not much reaction from Japanse community.
It's almost as if they aren't a bunch of closed-minded, spoiled little crybabies who think that this is the way it is and will be forever! Imagine that!
I would just like to thank all the people having a fit in this thread for cheering me up. There is nothing like a bunch of over zealous people losing their minds to really perk you up.
Agreed. I don't even understand why this is so hard for Squee. It's not like raids this size are anything new in the MMO world. >_>Whoa whoa so you are saying they programmed DF to not work with their 24 man content before it's released. Stop white knighting. They knew they had 24 man content. Why didn't they program the DF to handle 24 people queuing up for CT in a pre-made. Jesus, just listen to yourself. This should've been programmed from the get-go. Reprogramming it shouldn't even be a discussion. It should have never happened in the first place.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.