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  1. #1
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    The double dipping isn't exactly the issue; they're trying to get rid of double Flares. The reason this is all possible is because you don't switch from Umbral Ice to Astral Fire until the spell hits, which allows you to time a MP tick in the brief moment between having cast Flare but before it actually hits. To prevent this, they would either have to change how Umbral Ice and Astral Fire function, or they would have to make some sort of change to Flare. I'm more expecting the latter, as the former would have a much larger impact than just preventing double Flares.

    The double dipping is also taking advantage of the delayed switch between Umbral Ice and Astral Fire, but it's not reliant on the MP tick; I would be surprised if that AOE rotation was taken away, though. Nothing about it seems as if it could be unintended. The worst case scenario would just be losing the hasted cast on the Flare, but it would still be a decent rotation despite it. I will miss UI3 > Flare > Flare > Transpose > B2 > B2 and (Ballad) B3 > Flare > Flare, though. I guess I'll try to get my fill of it before 2.1...

    Another point of interest from the live letter is the Allagan gear will be item level 95, so it'll probably be beating the mythology tome gear by 1 or 2 points. More item level 90 weapons will lead to some interesting choices as well...
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    Last edited by ShinryuReishiki; 11-23-2013 at 02:01 AM.

  2. #2
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    The double dipping isn't exactly the issue; they're trying to get rid of double Flares. The reason this is all possible is because you don't switch from Umbral Ice to Astral Fire until the spell hits, which allows you to time a MP tick in the brief moment between having cast Flare but before it actually hits. To prevent this, they would either have to change how Umbral Ice and Astral Fire function, or they would have to make some sort of change to Flare. I'm more expecting the latter, as the former would have a much larger impact than just preventing double Flares.
    The easiest way to fix this would be to add a one second cooldown on Flare. That would fix the unintended double Flare rotation while not doing anything to F3 - Flare one. But yes, double Flares, or triple with Swiftcast and Convert/potion, will be dearly missed, even if it sometimes ended in a gruesome death, but damn, it was glorious.
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    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #3
    Player
    lordbraska2's Avatar
    Join Date
    Apr 2012
    Posts
    58
    Character
    Mericle Nightshadow
    World
    Siren
    Main Class
    Conjurer Lv 33
    Quote Originally Posted by ShinryuReishiki View Post
    I will miss UI3 > Flare > Flare > Transpose > B2 > B2 and (Ballad) B3 > Flare > Flare, though.
    why would you use UI3 instead of AF3 for flare? is that what speeds up cast times?

    and you guys are way to deep into this. the normal rotation of

    b3-f3-f2(spam)-flare should be good enough no need to examine everything
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