


only one party.
it's all the same like outside the dungeon until you enter it.
different alliance mechanics only inside CT.
just building it outside.

But see, A full party is 2 Light parties. If the WHM of light party 1 casts protect, it hit's all 8 members. So why would it not hit all 24 members of an alliance? And if it's all the same like outside, how are you properly connected so that it recognizes you as an alliance?
These are the things that would need to be worked out. And it wouldn't be just in the 'alliance zone', it would need to exist outside of this.
Again, I can think of at least one way to do it. But I dunno what the repercussions would be of doing it that way.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

