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  1. #1
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    Mar 2011
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    Quote Originally Posted by Peregrine View Post
    Like many of the text adventures in the game, the lore is disconnected from the actual world. Go down into the antling nest in XI and you will see a depiction of a great battle between Galkas and ant beastmen, and hear about it in the lore, and actually see how that affects Galkas, and the beastmen in the world.

    In this game it's mentioned in passing, but it doesn't really exist. In XI, the lore existed, physically, in the game.

    Here you hear about Ala Mhigo refugees, but all you see are token ones in a pugilist fight (why ? random) and one tiny, useless, shallow refugee camp.

    They're being lazy with the lore. It's way too superficial.
    Guess you didn't pay much attention because I ran inti more of them other then the pgl guild. Butr also understand that they build lore up over time. And that not all lore is presented in game all the time. Much like anima, there is lore with that but people ignore it and want it removed.
    AS far as story goes we seen the tip of it.
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  2. #2
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    Mar 2011
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    Quote Originally Posted by Kilta_Firelotus View Post
    Guess you didn't pay much attention because I ran inti more of them other then the pgl guild. Butr also understand that they build lore up over time. And that not all lore is presented in game all the time. Much like anima, there is lore with that but people ignore it and want it removed.
    AS far as story goes we seen the tip of it.
    You're right. This game fails because no one's paying attention whereas you are. Congratulations on your keen skills which unlocks the hidden gem of a game inside.

    *rolls eyes*

    The lore is detached roleplaying separate from the roleplaying game it's supposed to be about. It's low production random text adventure instead of immersive backstory. That's why it fails. They got away with making TWEWY with no real locations and no real world map...and applied that "cheaper faster just as good" model to this game, everywhere.

    It's The World Ends With you-caliber production values extended into the MMO genre, and we should not accept it. Cheap randomized lore that doesn't impact the actual game and is just hung on it is no substitute for taking the time to stitch the lore into the actual game.
    (1)

  3. #3
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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Peregrine View Post
    You're right. This game fails because no one's paying attention whereas you are. Congratulations on your keen skills which unlocks the hidden gem of a game inside.

    *rolls eyes*

    The lore is detached roleplaying separate from the roleplaying game it's supposed to be about. It's low production random text adventure instead of immersive backstory. That's why it fails. They got away with making TWEWY with no real locations and no real world map...and applied that "cheaper faster just as good" model to this game, everywhere.

    It's The World Ends With you-caliber production values extended into the MMO genre, and we should not accept it. Cheap randomized lore that doesn't impact the actual game and is just hung on it is no substitute for taking the time to stitch the lore into the actual game.
    not that im someone, but i too have to agree with this, so far the lore is practically not there and the main story is shallow and doesnt compare (imo) to the THREE starter stories of FFXI.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?