But... we got chocobos!oh i know, but vthey had lots of updates and a lot of content in the first 8 months, they got jueno, 5 new jobs, announcement of expansion 2 level cap raises, northlands unlocked
Oh wait.


But... we got chocobos!oh i know, but vthey had lots of updates and a lot of content in the first 8 months, they got jueno, 5 new jobs, announcement of expansion 2 level cap raises, northlands unlocked
Oh wait.
its a bad plan, because your competing only with a shrinking market, and the competitor is yourself. FFXI of now cannot even come close to competing with future games, it can still have a profitable niche though, but not if FFXIV canabalizes it, then you ll have two games not making profit.If that was the only reasons FF14 wouldn't be in this state. You can wave the magical memory modification wand, all you want...no one is effect by it at this point.
Let's face it, you can try to pamper the story of the "FF14 that wasn't" all you want, but it was grade A trash and still probably is to many players and former players.
If it even got to the level of classical FF11, it wouldn't have gotten ranked down so hard. That's cold hard truth.
The fact that a bit of FF11-2 creeping back in is still leagues better then the original plan of self implosion. Our standards are so low at this point, it's better we have some then nothing. The bread and butter of FF11 that worked fairly well shouldn't be sneered at even if it's not the greatest taste on earth.
It's like the titanic sinking and you refuse to get on the life boats because it's too crowded for your tastes.
Better to strike off in a different direction, heck go F2p or Buy2p, slowly build your game, and cut back servers, but remaking FFXI will kill both properties.
Aside from that in all honesty i had a lot of fun exploring this game, and some of the biggest probs and things people talked about, was fixing the bugs, and all of the cool stuff they would add, like new jobs, new zones, Boss monsters, cool gears, hax skills, etc.
For me this game was much more fun than ffxi was at its basics, they needed to develop the world, there is no point in a battle system with no content, lack of content and bugs is why people quit. The battle system is changing, but they better have a crap load of content to match it. about 8 months worth.
Awesome link... thanks!You need a bit of a history lesson as far as XI is concerned. http://zeusls.llima.net/download/ffxiupdatehistory.html
It's almost eerie how similar the progression of these games has been.
Oh you two. What silly advice. Because continuing on and seeing how things go has done this game WONDERS amirite?
Nah, some of us in the crowd aren't like Square. We can actually see obvious problems before they happen. I know it's all voodoo and magic to some people out there, but honestly this is easy. No, a vote to see how things go is a vote to keep things going the way they are, which is to play right into a pack of archers' hands.
Like you two, by the way. Gee, that's a surprise.
Last edited by Peregrine; 05-30-2011 at 01:35 AM.
That won't bring people back to the game world.
Fun brings people back to the game world. Talk the "holy grail" talk but at the end of the day, you don't need to high-nose some delusions of grandeur plan of brilliance to show people a fun time.
Trying to go brain shattering originality is stupid when you're sinking quickly.
As an aside, betting content is laughable when about 70% of the crowd up and left before they even went through the content. They won't be lure by more content because they have no desire to experience said brokenness with more content.
SE is sure as heck not betting the words of less then 30k people that have stuck it out for 8months. That's why they did polls to see the areas needing mass improvement.



Quoting for emphasis. These are good ideas.Reward Diversity
-Party bonus: Strength in Diversity. Share the burden of the fight efficiently, decreasing stamina costs. Effectively haste.
Prevent job-stacking synergy
-Eliminate buff preservation on hit 2 and 3 of multishot
-Change archer's heavy shot to a status effect that can be multipliedx3, reduces regain instead of depletes TP.
-Enemy rage mode or enhanced weaponskill activation for damage dominated by DoT or certain types of damage. Enemy protection from 1-shot TKO methods (chi blasting, manaburning, multishot*5).
Eliminate cliché challenge
-Enhance unique gameplay features involved in 20% boss overdrive modes
-Reduce reliance on heavier AoE, more frequent AoE, and 1-shot weaponskills in 20% boss overdrive modes.
-Add status effect doughnut abilities to penalize ranged attack on bosses to compensate for any meleeing AoE's implemented: 1:1 ratio overall.
-Enhance access to key abilities like stun if stunning is implemented as a required tactic.
-Enhance access to true crowd control, or reduce occasions where difficulty primarily lies in the N of the enemy group. Eg: marauder: AoE petrify (pseudosleep). Pugilist: Knockout (single-target pseudosleep). Lancer: Pacify (lock an enemy in a hold, sacrificing your actions to prevent theirs)
Prevent ranged jobs from dominating endgame
-Enhance meleer output. Balance output required for fights to ensure ranged damage is usually insufficient to succeed alone.
-Eliminate TP-feeding argument on bosses that prevent light DPS meleeing
-Provide meleers party strengths that they are actually invited for (Marauder's aren't invited to AoE, or CC, pugs aren't invited to tank)
Eliminate job stigmas quickly
-Respond to warning signs of job impotency (lolmrd comments, anti-lnc arguments, pug is a waste of a party slot, why invite X when there's Y to do it better) quickly, first with verbal acknowledgement that the job is insufficient and that a patch will be produced within 3 months= of the start of warning signs.
Do not allow imbalance to snowball
-monitor Youtube for bragging tactic videos using repetitive styles.
-Edit new: Record setups brought to and results of key battles to monitor for imbalanced shifts in player choices.
-Quickly incorporate player-designed tactics into the game by modifying and approving the tactic officially, or patch an unacceptable tactic. Time frame: within 1 month of discovering the tactics' use.
-Fix all imbalances within a period of level cycling to prevent an entire generation of players levelling a job just for the imbalance and effectively rendering balance correction unpopular by biased participation.
I especially like the "Do not allow imbalance to snowball" section.
That was part of the reason for my "implement timetrails and leaderboards along with achievements" suggestion thread since you can quickly see just how strong certain job setups fare against others by pitting all of the server in competition against each other.
http://forum.square-enix.com/ffxiv/t...632#post129632
Right, you can't allow an imbalanced job or tactic to sit there and accumulate fanboys of it. Before you know it, the imbalance will kill the dissenting voice and you'll lose the signal that something is wrong as players quit and leave, or be converted over to the imbalance and become fans of it in the process themselves.
The only thing that remains once you let imbalance snowball is a destroyed joke of a game like XI was after CoP, and the only solution is to take a torch to the house of Black Mage and Ranger to try to regain what is your majority of players, now gone, against the will of your old-minority now-majority of players...who grew fat on the excesses of the thing you're about to take a bat to.
Everyone will hate you at that point. The people you ignored for being way too late, and the people you're about to enrage by touching their power source.
As much as some rangers and black mages deserved to be exterminated, no one wants to see it come to that.
Even now, balancing archer is going to be harder than it had to be because now there are way too many archer fanboys high on multishot and ws spam. Now some of them will ragequit if you touch archer. Devs should have never let them get the false idea and false hope that archer will stay like this. It can't. It won't.
Last edited by Peregrine; 05-30-2011 at 08:52 AM.


You're much too assumptuous that people will ragequit because of a nerf. Hell, you're much too assumptuous that nobody but you knows how to play MMOs. Ignorance won't balance a game.
Your ignorance, not mine. If you played FFXI before ToAU, you obviously learned nothing from that encounter.


Nice, a "NO U" retort. :/ Keep riding that high-horse, because it ain't thoroughbred...thats for sure.
Citing one's ignorance without knowing the situation of the playerbase as-is is ignorance in and of itself. The people who have stayed with the game this far aren't going to quit because of some nerf. Not like there's any real way to assert class dominance as it is. It's simply being king of turd mountain right now. Comparing pre-Aht Urghan FFXI and FFXIV at this time is like comparing a hot fudge sundae to a half-melted stick of butter. Completely different entities entirely. If you want to pull the 'HUUR UR A DUM ARCHER" card again, just remember...you took CON, arguably the easiest class in FFXIV, up to 50...and nothing else whatsoever. Don't be a hypocriteBesides, I sold all of my Archer stuff off because...yeah, it is kinda overplayed and I enjoy my LNC much better.
Anyways, I'm thoroughly convinced you're just trying to overcompensate for something now, so I'll quit replying to you.
Last edited by Issachar; 05-31-2011 at 06:31 AM.
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Besides, I sold all of my Archer stuff off because...yeah, it is kinda overplayed and I enjoy my LNC much better. 

