

He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo


They only get Storm's Path and Bloodbath. Both of these convert your own damage to health they do not drain it from the target's HP pool.
It's not difficult to implement a 2 handed sword for DRK off GLA or 1 handed axes for a job off MRD (such as Viking). They already have one handed animations done for axes at least a little bit when you look at Gigas. They use 1 handed axes and resemble Vikings.
* I fully give permission for any of my written ideas to be used by SE without recognition.
Actually, they do. If the target only has 50 hp left, you'll only heal for 25 (SP), 13 (Bloodbath), or 150 (Inner Beast) as long as you hit them for at least 50 damage, regardless of how much *harder* you hit them.
There's a pretty big difference between creating animations for monster skeletons and creating animations for player skeletons. The first aren't really applicable to the second because all of those monsters with animations that players don't get aren't using player skeletons while also being simpler to assign/create in the first place: monster animations only apply to a single skeleton whereas there are either 7 or 8 different player skeletons (the male and female skeleton of each race is different with the possible exception of Lalafells that *might* have the same male/female skeleton) and animations have to be made for each of those.It's not difficult to implement a 2 handed sword for DRK off GLA or 1 handed axes for a job off MRD (such as Viking). They already have one handed animations done for axes at least a little bit when you look at Gigas. They use 1 handed axes and resemble Vikings.
You should never claim that any animation issue is "not difficult to implement". You'd be surprised at exactly how much work is required for implementing them.
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