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  1. #1
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ineluki75 View Post
    Wouldn't MRD be a better base class for DRK? They already get HP drain attacks and use a two handed weapon. Just a thought.
    Yes, it is.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Toranja View Post
    Yes, it is.
    They only get Storm's Path and Bloodbath. Both of these convert your own damage to health they do not drain it from the target's HP pool.

    It's not difficult to implement a 2 handed sword for DRK off GLA or 1 handed axes for a job off MRD (such as Viking). They already have one handed animations done for axes at least a little bit when you look at Gigas. They use 1 handed axes and resemble Vikings.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MartaDemireux View Post
    They only get Storm's Path and Bloodbath. Both of these convert your own damage to health they do not drain it from the target's HP pool.
    Actually, they do. If the target only has 50 hp left, you'll only heal for 25 (SP), 13 (Bloodbath), or 150 (Inner Beast) as long as you hit them for at least 50 damage, regardless of how much *harder* you hit them.

    It's not difficult to implement a 2 handed sword for DRK off GLA or 1 handed axes for a job off MRD (such as Viking). They already have one handed animations done for axes at least a little bit when you look at Gigas. They use 1 handed axes and resemble Vikings.
    There's a pretty big difference between creating animations for monster skeletons and creating animations for player skeletons. The first aren't really applicable to the second because all of those monsters with animations that players don't get aren't using player skeletons while also being simpler to assign/create in the first place: monster animations only apply to a single skeleton whereas there are either 7 or 8 different player skeletons (the male and female skeleton of each race is different with the possible exception of Lalafells that *might* have the same male/female skeleton) and animations have to be made for each of those.

    You should never claim that any animation issue is "not difficult to implement". You'd be surprised at exactly how much work is required for implementing them.
    (0)