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  1. #1
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    Quote Originally Posted by Celeras View Post
    It's a huge problem for everything you seem to want this game to be. And from where I'm sitting, it's an easily solvable and completely unnecessary issue (granted, I know squat about game design from a technical standpoint). I'd hope it would be gone with the battle reform... because it would only get worse with auto attack.
    More likely it's not been addressed so far because it's not easy to solve at all. Enabling the players to move during an animation would likely require SE to remake most if not all of the animations. That is not feasible at this point in development, where they need to get the game to a playable (and billable) state ASAP.
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    Last edited by Naqaj; 05-31-2011 at 02:53 AM.

  2. #2
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    Quote Originally Posted by Naqaj View Post
    More likely it's not been addressed so far because it's not easy to solve at all. Enabling the players to move during an animation would likely require SE to remake most if not all of the animations. That is not feasible at this point in development, where they need to get the game to a playable (and billable) state ASAP.
    If it wasn't easy to solve, FFXIV wouldn't be the only game in existence that forces it upon you. More likely, its a difficult thing to actually let slip through the alpha phase.
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  3. #3
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    Quote Originally Posted by Celeras View Post
    If it wasn't easy to solve, FFXIV wouldn't be the only game in existence that forces it upon you. More likely, its a difficult thing to actually let slip through the alpha phase.
    What I meant was: it's difficult to solve that problem now. If other games don't have the same problem, that's because they decided early in development to approach combat and animations differently.

    SE made this the decision years ago. It's most likely not something that can easily be reversed at this stage of development.
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