Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36
  1. #21
    Player
    Valhinjin's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Dulek Valhinjin
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KamikazeMan View Post
    The only reason to visit old zones is for FATE grinding, leves, and gathering.
    You've listed three reasons to visit older zones, and the gathering one really shows you the world in detail you wouldn't have otherwise seen. Random chests and trinkets would be the same deal, you find them, and never go back. At least with gathering and these other options you do return quite often and spend a lot of time in places few people go.

    I mean I guess little chests would be fun or looking for NMs, but there is a lot of reason in-game currently to check out the scenery and explore the map - people seem to just label it "boring" and "pointless" without even trying it.

    I'm not trying to argue or anything, this just seems to be going around in circles... people mention things you can do to explore, and then being refuted as they aren't what you'd consider ideal.
    (0)

  2. #22
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Exploring as it is is a joke compared to 1.0, hell it's a joke compared to Everquest. You could do it with impunity the moment you get a chocobo, with it being only a little harder before that due to sprint.

    I can literally run around the main beastman camps with nary a nod and a wink from its residents.
    (2)
    Last edited by Kallera; 11-22-2013 at 02:30 AM.

  3. #23
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valhinjin View Post
    -snip-
    You'll always reach a point where you won't return to an area, but in ARR that point comes way too soon. And yeah the reason I don't consider them "ideal" is because there is no real exploration outside of sightseeing, achievements, and EXP content in ARR...which is what I've mentioned several times already, but people aren't reading my posts so I have to keep repeating myself, lol. I want a reason to look under every nook and cranny. Not just run through zone for under an hour and fully explore it with nothing new to find.
    (0)

  4. #24
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kallera View Post
    Exploring as it is is a joke compared to 1.0, hell it's a joke compared to Everquest. You could do it with impunity the moment you get a chocobo, with it being only a little harder before that due to sprint.
    Lol...you know, it was great how in 1.0 they practically discouraged using a Chocobo for exploring, but now having a mount means you can fully explore an area within 10 minutes and not worry about anything. In 1.0 You had to slowly walk around certain enemies, memorize enemy aggression to figure out the best way to avoid them, wait for powerful enemies to turn away to rush passed them, or wait for that foolish adventurer to try and run through an enemy so you can run behind them and avoid being killed. Plus those open world dungeons were amazing when you first discover them. I actually enjoyed constantly returning to them since apparently many people didn't even know they existed.
    (1)

  5. #25
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    There's nothing to really explore. The maps are extremely restricted by canyons and cliffsides with no way to go "off the beaten path".

    I miss "mountain climbing" in Rift. :/

    We don't know how the treasure chests will work, but if it's anything like artifact gathering, it's a good move. After all, artifact hunting is literally the most engaged in activity in all of Rift. I do think XIV needs larger, more open maps to make full use of such a concept, though.

    Quote Originally Posted by Kallera View Post
    I am also not a fan of arbitrary invisible walls. I understand the purpose for zone boundaries, but some of them just seem like I'm running in place for no reason, or I'm in the midst of a sick jump with my chocobo, only to magically stop midair and fall straight down.
    Yes, this exactly!
    (2)
    Last edited by Naunet; 11-22-2013 at 02:38 AM.

  6. #26
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I am also not a fan of arbitrary invisible walls. I understand the purpose for zone boundaries, but some of them just seem like I'm running in place for no reason, or I'm in the midst of a sick jump with my chocobo, only to magically stop midair and fall straight down.
    (1)

  7. #27
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Naunet View Post
    I miss "mountain climbing" in Rift. :/
    Rift is still there, go mountain climbing in it.
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KamikazeMan View Post
    Lol...you know, it was great how in 1.0 they practically discouraged using a Chocobo for exploring, but now having a mount means you can fully explore an area within 10 minutes and not worry about anything. In 1.0 You had to slowly walk around certain enemies, memorize enemy aggression to figure out the best way to avoid them, wait for powerful enemies to turn away to rush passed them, or wait for that foolish adventurer to try and run through an enemy so you can run behind them and avoid being killed. Plus those open world dungeons were amazing when you first discover them. I actually enjoyed constantly returning to them since apparently many people didn't even know they existed.
    This has nothing to do with chocobos.
    Put in lv 80 enemies with ranged attacks who block some ways in ARR and you have the same like in 1.0
    (0)

  9. #29
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    http://wiki.ffxiclopedia.org/wiki/An...%27s_Footsteps

    Anyone remember this quest?


    Quote Originally Posted by Haibel View Post
    Rift is still there, go mountain climbing in it.
    Jamaican food still exists, go be a jerk there.
    (2)

  10. #30
    Player
    SynMaris's Avatar
    Join Date
    May 2012
    Posts
    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Maps are too small to "explore". Working as intended though... apparently...
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast