



Nerf fates into the floor and watch four of five players quit inside six months. Other games will happily provide a nicely scalar leveling experience wherein which it is not a giant chore to gain basic advancement.
You wannabe elitist types are very bad for your own games. Give the supposedly hardcore free reign and you'd wind up with an mmo that would basically be great advertising for other games that nearly nobody except themselves would ever touch with someone else's stick. Not much else.
Fates may need to be nerfed if they broaden the leveling path options. Right now? No. I'd bet both legs that there would be a walkout of massive scale if they took that advice.
Its not fates ruining anything anyway; its a flat lack of anything else being even halfway worth the time to do.
Last edited by Chrysania; 11-08-2013 at 05:29 AM.
A system is not made good by its potential; amazing potentials are wasted, unrecognized and unutilized everywhere every single day. Potential is a measure for nothing. It is the superfluous 'might have been' when taking what is and is not to account. It does nothing; it means nothing unless acted upon and the time to act upon it is always now. Not tomorrow, not 'Soon™' - Now.
TL;DR - Do it right or don't bother.
Battlecraft leves are by far the weakest and could really use a buff. They just aren't worth doing any way you slice it. Part of the problem is that the base reward is extremely low relative to field/craft leves), then on top of that the completion bonuses aren't substantial. They also scale up poorly relative to the level of the levequest.
Fieldcraft leves are kind of in between. The completion bonuses (in my experience) are very hard to get compared to battlecraft/tradecraft leves, and also are not very substantial. The base xp is pretty decent so I feel they are at least worth doing.
Crafting leves are out of control in my opinion. Base xp equal to field leves, plus a chance at 3x xp by turning in HQ items. Then factor in the repeatable ones and it gets pretty crazy. Up to 9x xp for 1 leve allotment is just insane and probably needs to go. I abuse them as much as the next guy, but you can't deny they are FAR better than the battle/fieldcraft counterparts.
Last edited by Nobake; 11-08-2013 at 09:21 PM.
I love how some people suggest "nerfing fates" is actually a smart idea, chances are these people already finished leveling and don't care for more then 1 job, (or simply do not like seeing others enjoy stuff they do not) but nerfing FATES is pretty silly idea. yes let's nerf the only viable source of exp for alternate job leveling and go as slow as possible. People really need to think before they speak.
I do agree that levels and dungeons need a boost to compete with FATES if people don't like FATE leveling all the time, but it most certainly does not need a nerf.


Leve EXP is fine, I think at level 50 Leve's should have the XP removed and the Gil reward substantially increased.

hello I started out a lancer and now im a dragoon.but the leve quests are way too low.Are there any plan too boost the system up or add more quest in the realm too boost the way game is played its not easy play the game.As you the designer builded the game and have add so much too the game i.e the classes there is and the tasks too be done.Can you please tell me and give a time when you will make these charged too the game play please
Yeah, or wait, just make insta 50 when you make a new character, will that be better for you? No offence, but you sir, are a noob. Funny how everyone want things already easy to be even easier.![]()
There's another side to the equation, though. If you boost the XP for leves and dungeons to bring them closer to FATEs in their rewards, you accelerate the speed through the levels, and you pop through to 50 that much faster. Isn't that what a lot of folks are complaining about also, that there's nothing to do once you're at the cap. What if they spread the levels out further--say, by 15%--while granting the XP on par with FATEs to remedy that?


I'd be all for slowing down the leveling process, IF and only IF there was something to do at the lower levels. In EQ, it took a while to gain a level. But thats because there were many dungeons at each lvl range. For example there were at least 8 or 9 dungeons for the level 20 range (before expansions). Here there's only one. This game is looking to be rather top heavy with content so I would like for the leveling process to be quick.
To slow down leveling, they'd need to add dungeons in the 22, 26, 30, and 34 level ranges, then double the amount of dungeons after that (preferbly triple). Then we'd have plenty to do while leveling.
I consider FATEs to be like grinding EXP parties in FFXI.
Love it or hate it, it's gonna be your only option to level when they start rolling out new classes and jobs since i'm sure you've already spent 99% of your quests on most of your current classes.
Sometimes... I dream about cheese.
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