Pet is about 30% of your dps, that's substantial. With rouse and spur it's also a major source of your burst dps so you want it to be reliable.
Pet is about 30% of your dps, that's substantial. With rouse and spur it's also a major source of your burst dps so you want it to be reliable.
No, it won't.To be fair I feel you're over-estimating the pet's DPS quite a bit. More crit = more dps, especially considering that our primary damage is with our DoTs and fester. Those crit DoT tics and crit festers will add up to much more damage than what you'd lose by the pet missing a little more.
The 34 crit is a 1.23% DPS increase. The jump from 435 Accuracy to 445 will be roughly ~5-6% more accuracy(~93% to ~98%) for the pet. Assume 70 pet DPS, which is kind of low, and it's a gain of ~4.2 DPS, from the accuracy alone.
For the crit, not even mentioning the DET on the leg piece, to equal that change the Summoner itself would have to do over 340 DPS.
You are vastly over-estimating the worth of one sidestat over another. You're not just losing 34 crit, you're gaining 17 DET.
This*.
Last edited by Kevee; 11-21-2013 at 09:23 AM.


If you manage to get the gear I mentioned, you will easily hit the acc 'cap' AND have more than enough crit to do crazy amounts of damage. With food, I'm over 500 crit... and I don't even have all of my ideal pieces yet. In many MMOs, the correct progression is: hit your acc cap so you never miss on the current content (never go above it), THEN increase your damage as much as possible. The thing that makes summoner different is that we have a pet AND that pet has a different acc cap than we do.
In the argument about whether it's worth it to cap pet accuracy or not... I just want to mention that pet damage is consistent and reliable... when you are dodging, moving, running, conserving mana... that pet is still hitting for the same, every single time. I'd prefer to keep that damage consistent than to ignore pet acc cap for a tiny bit more side stats. I've had Garuda finish something off for me when the entire party wiped and I was the only one left, kiting and Ruin 2 spamming (had one Titan run like that... crazy stuff). Also keep in mind that I'm pretty sure, according to the acc cap, Enkindle and Contagion (two very important pet cooldowns) CAN miss... plus, rouse/spur adds 40% dps if used together. If your pet misses one hit during that moment, it's pretty substantial.
Now, do you NEED to have Garuda at 100% acc to beat turn 5? Probably not. Buuuuut, I personally think it's safer and more reliable. Just a personal opinion.

I went with a crafted astral ring and allagan ears. I hadn't considered going crafted earrings (just blithely disregarding SS with no real thought). But looking at the value-math, on my server, I am paying an extra -- at a minimum -- 300k gil (That is assuming both of the Aim III or Eye III melds hit on the first time) for +8 DET over +12 SS. And Aim III is more than double the cost of Eye III materia, so any misses that cost goes up quickly. My ring ends up being (ack, realizing this after the fact) a pretty hefty premium for +8 Det.
I've never seen Garuda miss Contagion. I also believe in another thread about DoTs missing someone posted that "something that hits without an initial damage output cannot miss", stating that Bio & Bio II were examples of this. Contagion doesn't do damage, so I assume it falls under the same properties. It would be nice if a dev commented to confirm / deny this.In the argument about whether it's worth it to cap pet accuracy or not... I just want to mention that pet damage is consistent and reliable... when you are dodging, moving, running, conserving mana... that pet is still hitting for the same, every single time. I'd prefer to keep that damage consistent than to ignore pet acc cap for a tiny bit more side stats. I've had Garuda finish something off for me when the entire party wiped and I was the only one left, kiting and Ruin 2 spamming (had one Titan run like that... crazy stuff). Also keep in mind that I'm pretty sure, according to the acc cap, Enkindle and Contagion (two very important pet cooldowns) CAN miss... plus, rouse/spur adds 40% dps if used together. If your pet misses one hit during that moment, it's pretty substantial.
Now, do you NEED to have Garuda at 100% acc to beat turn 5? Probably not. Buuuuut, I personally think it's safer and more reliable. Just a personal opinion.
The extra crit also benefits your pet. Your DoT tics are another reliable source of damage, besides your pet, and they will never miss and have a chance to crit, every single tic. It's a very rare few moments you will have to run from something or be stunned at the same time all your DoT tics run out (assuming you're timing things fairly well).
I've seen the same argument in many games with consistency vs critical hit potential. If you got so unlucky that the small % of pet accuracy actually affected your overall DPS negatively, the RNG could have been just as bad at 98% pet accuracy. You have the potential to do more damage with more crit dot tics /festers / pet attacks (which also benefit from the crit). The pet can still miss at crucial moments even at 98% accuracy, so I rather invest in stronger hits when they do connect-- which will, in reality, be very close to the same rate anyway.
No. See my other post.
I've seen the same argument in many games with consistency vs critical hit potential. If you got so unlucky that the small % of pet accuracy actually affected your overall DPS negatively, the RNG could have been just as bad at 98% pet accuracy. You have the potential to do more damage with more crit dot tics /festers / pet attacks (which also benefit from the crit). The pet can still miss at crucial moments even at 98% accuracy, so I rather invest in stronger hits when they do connect-- which will, in reality, be very close to the same rate anyway.
That's how.No, it won't.
The 34 crit is a 1.23% DPS increase. The jump from 435 Accuracy to 445 will be roughly ~5-6% more accuracy(~93% to ~98%) for the pet. Assume 70 pet DPS, which is kind of low, and it's a gain of ~4.2 DPS, from the accuracy alone.
For the crit, not even mentioning the DET on the leg piece, to equal that change the Summoner itself would have to do over 340 DPS.
You are vastly over-estimating the worth of one sidestat over another. You're not just losing 34 crit, you're gaining 17 DET.

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