Did you read the post before posting at all? The paladin is fine, it's just some of it's abilities have almost no purpose.This can't be real. Not only is there already a thread with an almost identical title, but the Warrior buffs haven't even been implemented. Don't forget that Paladin is already incredibly strong and is the go to tank for ALL content. Most of those "buffs" are incredibly OP. Jesus Christ I think I just got trolled.
Of course I did. You're asking for insanely powerful buffs though. Just look objectively at the Sword Oath buff you're asking for, it's insanely OP. Also, the only borderline useless ability you listed is Shield Swipe. The rest of the abilities you listed are situationally useful.
I may have gone overboard on the buffs. Adjusting post accordingly.
Also, Awareness in it's current state nullifies all critical healing received, explain to me how in any situation that's useful? Same with tempered will. The cool down is too long and the effects are too short to have any use outside of the clockwork knights on turn 4(you are generally too close for the magnetic wave to have any effect anyways). I guess you could say it has use on ADS when it uses Ballast, but it can be easily avoided most of the time anyways.
Last edited by Rattleh3ad; 11-21-2013 at 02:09 PM.
Awareness is still useful on the massive pulls we're doing in WP. I forgot about the issue about it effecting critical heals, but that's one of the few QoL changes that should be made. Tempered Will is fine as it is, in my opinion. I use it mostly in turn 4 and sparingly elsewhere, but I honestly think it will become more useful as we get more content.I may have gone overboard on the buffs. Adjusting post accordingly.
Also, Awareness in it's current state nullifies all critical healing received, explain to me how in any situation that's useful? Same with tempered will. The cool down is too long and the effects are too short to have any use outside of the clockwork knights on turn 4(you are generally too close for the magnetic wave to have any effect anyways).
Outside of a few QoL changes like the Awareness bug mentioned and small things like the animation delay on things like Spirits Within, PLD needs no love. It's an already incredibly powerful job with a lot of utility (compared to Warrior). Also, sorry for my defensiveness concerning your OP, but the amount of Paladin tears today is driving me insane. I just assumed that your original post was another Paladin begging for buffs that aren't needed at all. With you having experience in the Coil, you should already know this.
Edit: Your new edits are a bit more reasonable, but I don't think they're needed at all.
Last edited by Marleytiva; 11-21-2013 at 02:28 PM.
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