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  1. #1
    Player
    Lex_Luger's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Lex Luger
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by C-croft View Post
    Ok, but what about everything in between the big boss moves that hits like a truck? You are acting like a WAR only has to tank in 6 seconds spurts.
    Asides from tanking double dreads on turn 4, what large spikes of damage in this game are so unpredictable, that a WAR wouldn't be able to pop their mitigation to alleviate the huge burst?
    (0)

  2. #2
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Lex_Luger View Post
    Asides from tanking double dreads on turn 4, what large spikes of damage in this game are so unpredictable, that a WAR wouldn't be able to pop their mitigation to alleviate the huge burst?
    It's not so much the large spikes, but tanking anything as a WAR costs a healer more mana. Especially once you start looking 3+ mobs. An easy way too look at it is all the PLD bragging about their easy WP SR's, I don't think WARs could pull it off like a PLD could even with these buffs. Even with holmgang at the end, its not an answer, because you still take dmg to 1 hp. The only difference is you can't die for so many seconds but once that is over there isn't much to keep you nearly as healthy.
    (0)
    You should have bought an authenticator.....



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