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  1. #11
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I dislike the physical level everything that tanaka said in interview before this game came out sound awesome in paper then you get to play it and you like oh wait this is not how you said it going to work out what going on here? The game give me no point in level up my class if i can wear everything at every level top of that physical level there no point for that that just other thing to worry about. In ffxi your stuff level with you and was at a good point that you never overpower everything.

    In ffxiv when you first start you get your ass kick by a mole but when you get physical level high enough and level up other low level class now you can solo dodo o.o come on really? i get the point of it but still physical does not need to be in the game i agree with most of everyone here who does not want it.
    (0)

  2. #12
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zenaku View Post
    I dislike the physical level everything that tanaka said in interview before this game came out sound awesome in paper then you get to play it and you like oh wait this is not how you said it going to work out what going on here? The game give me no point in level up my class if i can wear everything at every level top of that physical level there no point for that that just other thing to worry about. In ffxi your stuff level with you and was at a good point that you never overpower everything.

    In ffxiv when you first start you get your ass kick by a mole but when you get physical level high enough and level up other low level class now you can solo dodo o.o come on really? i get the point of it but still physical does not need to be in the game i agree with most of everyone here who does not want it.
    Try punctuation. It works.

    There's plenty points in leveling your class, considering that it allows you to learn those skills that tend to be pretty indispensible to get around in the game.
    The standpoint featuring wearing new armor as the main point of leveling is absolutely shallow, and it's a good thing that this game has done away with it.

    Lack of challenging content has nothing to do with physical level. It has to do, that's it, with lack of challenging content. Mobs don't hit hard enough not because your physical level (the benefits of which are limited by hard caps, if you didn't notice) makes you invulnerable, but simply because.... mobs don't hit hard enough.
    The challenge level in FFXIV is badly balanced, and that's all there's to it.
    (0)

  3. #13
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kurokikaze View Post
    It currently serves very little to no purpose and no one cares what your Physical Level is. Also, I'm going to go on a whim and say that as much as you and I love going on Lv1 classes and destroying stuff - that is quite clearly not working as planned. I'm sure they forgot to lower the Rank cap on Physical Levels for the early stages of the game.

    They can trash it for all I care. Make stats predefined by rank/class and use the spot for something better; like specs.
    I think that was done on purpose making it easier for people to level multiple classes, because of the hp and mp bonusses you would start with. I don't see it as being a problem.

    My biggest issue falls later in the game when I am 40+ conj and then swapping to a melee class to rank up. Being able to convert points and save them per class change would be amazing meaning we can tune each class individually. Since all the classes from DoH/DoL, DoW/DoM use the stats to some extent, moving stats easilly would be a godsend.

    I would be in favour of keeping the system and have SE tweak the formulas for how stats affect combat and actions, but also add in the ability to save stat and ability sets when a player changes classes. This would be the best thing to happen to the armoury system. For a number reasons in fact; firstly the player could be a well rounded adventurer being able to nuke/cure for a bit, find a new group then go and solo some leve's on say MRD, then go do some gathering, and then process their goods and sell them. Making this process easy and the class changes easy and seamless will make the game more playable and most importantly fun.

    Secondly by allowing players to fine tune each class would resolve the need to have "ability trees" or anything like that, saw enough of that in WoW and not a fan tbh. I like picking and choosing what I need when I need it. Also there is balance to this, i find that using say WS from one class to another doesn't work so well but pulling say a dmg increase/decrease ability, or buff of some sort is not debilitating to any player and does not blur lines as much as people say it does. By keeping the physical level system tweaking each class for different roles is a god send.

    Its a neat feature and just needs some more balancing imo.
    (0)

  4. #14
    Player
    Aelthar's Avatar
    Join Date
    Mar 2011
    Location
    Urudah
    Posts
    35
    Character
    Phalantos Lacedemone
    World
    Odin
    Main Class
    Armorer Lv 24
    I think that the game should let you have a different setup of stat points, divided by class, but based upon your general physical level.

    In this way you can switch roles more faster and preserve customization !

  5. #15
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Kurokikaze View Post
    I don't think thats the only thing people are complaining about... You seem to miss the fact that stats DO NOT WORK.
    Stats work, but most of your "power" comes from your gear. It's easy enough to test that INT improves spell damage, but it's not nearly as dramatic an effect as using a good weapon.
    (0)

  6. #16
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Get rid of it, it has more cons than pros to it.
    (0)

  7. #17
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Corrderio View Post
    Get rid of it, it has more cons than pros to it.
    Well i don't see any - to this system, i only see the "+" it has and no " - "
    Like for example when you change class and your high phy from when you played different job. Now it will be easier, and you have the stat points so you dont need to get them away from beginning and if the phy would be removed who would want to start with another job a new... well i wouldn't
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by AmyRae View Post
    Stats work, but most of your "power" comes from your gear. It's easy enough to test that INT improves spell damage, but it's not nearly as dramatic an effect as using a good weapon.
    Gear doesn't work either... Are you even looking at the list of problems?

    As I said previously, what you mentioned above is not working as intended. I see SE nerfing that sooner or later.
    (0)

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