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  1. #671
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I doubt Jobs will only be able to use one weapon type, I also doubt jobs will be able to use all weapon types.
    (1)

  2. #672
    Player
    Malakhim's Avatar
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    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm pretty sure they're going to be sticking with the whole "your class determines your weapon" thing, and you'll at least be locked in that way. Otherwise, why bother keeping the armory system(one of the last things separating this game from any other MMO) in the first place?

    They can just add more weapon classes, and while jobs may overlap, you'd get different attribute bonuses or abilities based on your current class... Or something. I dunno.

    A Gladiator specializing in warrior might get more tanking-related bonuses/abilities while a pugilist might get more DD-related stuff, while if they add fencer, it might get more subversion-related abilities as a warrior, etc.
    (1)

  3. #673
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Malakhim View Post
    This is an excellent point that in my haste I seem to have totally forgotten about. Maybe certain jobs will be locked to a class(maybe 3 jobs per or something if locked at all), but if you can always just unequip a job from your class, and essentially be a "freelancer" and do whatever. Even though physical level is apparently going the way of the dodo and certain stats will be automatically allocated at rank up, you can still allocate other stat points to whatever you want and(this time) they should have an effect. You''re not really "locked" into anything.

    Sorry, MZ. Backin' out of this one.
    Yes you are if you are trying to define your character based on certain Skills.

    Lets say Thief is Implemented into the game as a Job and its skill lists include Steal, Sneak Attack, Trick Attack, And some other subversion skill that say,,, steals the buff from a mob and grants it to the thief.

    Thats great Thief is defined as a Subverter Role. Its someone who can steal, and manipulate hate on the battlefield as well as strip a monster of his buffed stats.

    Lets say I want to play the same character I played in XI? That would be a Warrior/Thief. A Great Axe Wielding Subverter. I use my greataxe for its superior damage dealing and stat crippling special attacks and Thief for its sneak attacks to deal excessive damage to the backside of a monster.

    Well if Jobs are locked down to one weapon then this play style can never be recreated in FFXIV. So the Character I had the most fun with in XI I can never be in XIV.

    Sure I could just run around with Marauder as my class and not equip any job. But If I can't equip the Skills from the Job that I can't even get close to the image of how I want my character because those Thief Skills are only available to people with Thief set as their job.

    Based on the current skills we have now that means Thief will most likely be assigned to the Pugilist Class. Which means as a Thief you'll not get access to daggers either. Which goes against the Established FF lore of what thiefs as a job normally have access too and restricts them to the one weapon they rarely if ever use.

    In the end its easier to maintain both the FF Lore, and the ability to create our characters from FFXI if we are able to mix and max our jobs and classes freely once they are unlocked and the class is at the appropriate rank to equip the job.

    Hell I wouldn't even mind it if you had to have specific ranks to use a job away from the class that unlocks it.

    IE. Pugilist unlocks Thief quest at Rank 20. But to use it on Marauder you have to be Rank 30.

    In the end I want everyone to be able to recreate their character from FFXI if they chose too. Which is one of the promises Komoto and Tanaka said we could do. Right now none of the Characters I played in XI can I recreate perfectly. And I'm hoping that the job system will resolve this. But if the job system does get locked down to just one Class per job we'll never get back to those times.

    I don't know what people hate the idea of any Job using any class and having it be like the subjob system from FFXI where the Job is your Main Job once you unlock and set it and the Class becomes your subjob defining how you excel at that specific main job. That was the major fun about FFXI, having all the jobs be able to use any as a subjob. Filling Niche spots in special parties, or showing up as you need for a XP party with what ever is asked of you.

    Doing so doesn't ruin the Class Uniqueness because once you start using the Job system your need to worry about the Jobs Uniqueness which will already be set in stone by the skills it gives that only it can use. After that point the Weapon just helps you flesh out your character more.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #674
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    Hay guize @ the SE please do not lock the weapens to each job, because I liek being creative and use Katanas on my Black Mage... it makes my own speshul class I call DemonMage Samurai LIKE ICHI-GO!!... It's so kewl right? And then I am only one on teh server using it, so uneeq!



    http://tinyurl.com/4vlm8d9
    (1)
    Last edited by Hellsoul-Sama; 05-30-2011 at 11:42 AM.

  5. #675
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hellsoul-Sama View Post
    Hay guize @ the SE please do not lock the weapens to each job, because I liek being creative and use Katanas on my Black Mage... it makes my own speshul class I call DemonMage Samurai LIKE ICHI-GO!!... It's so kewl right? And then I am only one on teh server using it, so uneeq!



    http://tinyurl.com/4vlm8d9
    Ninja are Elemental Mages who can use Katanas. your point?

    Hell one of the ways they could implement Ninja is to have it so when you equip the Ninja Job instead of giving it a shit load of already used spells again with their own name it has a Job Trait called Ninjitsu and it can take any Elemental Spell or Status Effect spell and cast it as a Ninjitsu magic. Changing Fire to Katon when casted as a Ninja.
    (1)
    Last edited by Cairdeas; 05-30-2011 at 11:46 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #676
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    Quote Originally Posted by Cairdeas View Post
    Ninja are Elemental Mages who can use Katanas. your point?

    Hell one of the ways they could implement Ninja is to have it so when you equip the Ninja Job instead of giving it a shit load of already used spells again with their own name it has a Job Trait called Ninjitsu and it can take any Elemental Spell or Status Effect spell and cast it as a Ninjitsu magic. Changing Fire to Katon when casted as a Ninja.


    I'm trolling, obviously I wouldnt believe in something as utterly as what I posted in that last post lol...


    I just think the way you see it is flawed... I dont think it will be "Archer unlocks Ranger" or "Marauder unlocks Dark Knight", because the whole entire "Archer" or "Marauder" name, will simply be re-dubbed as "Ranger" and "Dark Knight" and the re-invented around. I don't understand why you are thinking that a class and a job are different things...

    Know what I'm saying?... they are going to get rid of these random "tried to be super unique and abandon actual FF classes without thinking they are important" class names, and go back to traditional FF STAPLES class names.

    Correct me if I'm wrong and I missed a certain statement or source which said otherwise, but as far as I can see it, they are (and should) just ditch the old class names, and take on the traditional job/class names, and just revolutionize the skill sets they should have for more of a traditional class feel.

    THAT is what they will do... if they want this game to have a chance to lift off the ground still.
    (0)
    Last edited by Hellsoul-Sama; 05-30-2011 at 11:57 AM.

  7. #677
    Player
    Cairdeas's Avatar
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hellsoul-Sama View Post
    I'm trolling, obviously I wouldnt believe in something as utterly as what I posted in that last post lol...


    I just think the way you see it is flawed... I dont think it will be "Archer unlocks Ranger" or "Marauder unlocks Dark Knight", because the whole entire "Archer" or "Marauder" name, will simply be re-dubbed as "Ranger" and "Dark Knight" and the re-invented around.

    Know what I'm saying?... they are going to get rid of these random "tried to be super unique and abandon FF Traditions without thinking they are important" class names, and go back to traditional staple class names.

    Correct me if I'm wrong and I missed a certain statement or source which said otherwise, but as far as I can see it, they are (and should) just ditch the old class names, and take on the traditional job/class names, and just revolutionize the skill sets they should have for more of a traditional class feel.

    THAT is what they will do... if they want this game to have a chance to lift off the ground still.
    Actually they said multiple times they are not changing the Class Names as they are supposed to signify the weapon. Ie Gladiator = Sword + User in latin (Sword User is the Japanese name for Gladiator, its not some special name it just means Sword User) The Job system is being implemented Ontop of the Armoury System to give us Roles (Not Weapons) which are defined by special skills only the jobs get.

    Jobs and Classes are two different things and not synonymous.

    http://ffxiv.gamerescape.com/2011/04...ditional-jobs/
    (1)
    Last edited by Cairdeas; 05-30-2011 at 12:02 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #678
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    Quote Originally Posted by Cairdeas View Post
    Actually they said multiple times they are not changing the Class Names as they are supposed to signify the weapon. Ie Gladiator = Sword + User in latin (Sword User is the Japanese name for Gladiator, its not some special name it just means Sword User) The Job system is being implemented Ontop of the Armoury System to give us Roles (Not Weapons) which are defined by special skills only the jobs get.

    Jobs and Classes are two different things and not synonymous.


    So what they are expecting to do is somehow keep these random class names that they have right now.... and then also create a "job" branch off of one of them for example maybe a Glad could branch it's jobs into Samurai or Paladin? (both sword users, one semi offensive, one defensive)?

    Ah sorry might have missed that just read a paraphrased report being "new job system, not just renamed classes" but however I still believe they are just going to overhaul the whole Class/Job system, because yes they are and should be synonymous as FF has shown me for however many years to this date.... I'd like to see a source saying otherwise so at least if that's the case I can update my own knowledge on the issue :P

    As far as Yoshi-P's Planning charts they have always shown "Implementation of Traditional Classes/Names" as far as I know...

    EDIT/UPDATE:

    Hmmm I see, I appologize for not knowing about that, I have been out of FFXIV-land for a few months due to massive disappointment, and blatantly feeling that the community won't come back to the game even if it does make amazing improvements (real optimist eh? lol... ).

    I'm happy to be back and seeing all of these changes in the right directions (and thanks for that source) however I still guess there's no point voicing opinions on the debatable open-ended technicalities, since who knows exactly what they will do in the end... thanks for that though!
    (0)
    Last edited by Hellsoul-Sama; 05-30-2011 at 12:08 PM.

  9. #679
    Player
    Leeloo's Avatar
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    May 2011
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    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Hellsoul-Sama View Post
    So what they are expecting to do is somehow keep these random class names that they have right now.... and then also create a "job" branch off of one of them for example maybe a Glad could branch it's jobs into Samurai or Paladin? (both sword users, one semi offensive, one defensive)?

    Ah sorry might have missed that just read a paraphrased report being "new job system, not just renamed classes" but however I still believe they are just going to overhaul the whole Class/Job system, because yes they are and should be synonymous as FF has shown me for however many years to this date.... I'd like to see a source saying otherwise so at least if that's the case I can update my own knowledge on the issue :P

    As far as Yoshi-P's Planning charts they have always shown "Implementation of Traditional Classes/Names" as far as I know...
    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.

    In practice, players will find the existing classes effective when playing solo or in certain party setups. Jobs, however, will shine in party situations where specific skill sets are demanded. Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    We at the development team are currently hard at work on the job system, and expect to have details to share with you soon.

    http://forum.square-enix.com/ffxiv/t...print?p=138995
    (0)

  10. #680
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    Ah yeah, sorry I did read up on all of these things today but I guess missing that whole "Job is not going to be the same as a Class in FFXIV" made it so it didn't occur to me as much, my mistake lol. sorry peeps for the ignorance!
    (0)

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