I'm still really bummed that each class only gets one job. I hope that some information just got misconstrued somewhere, because that would really suck. Maybe it's just one job for now, and they'll expand (hopefully sooner than) later?
Even if its just one now, of course they'll expand later.
Dunno what they're gonna do with Musketeer and Arcanist though. Either way it seems like they are starting from scratch in a way with the job system. We know we're getting Paladin/Knight, Dark Knight and Black Mage (from the equipment art)...but what would upgrade into a Dark Knight? Couldnt be a Marauder...unless Dark Knights end up using axes as well as great swords.
Then again, we dont know if they're adding lots of JSE in the patch. Of course, they are also going to redo/reexamine/adjust the current equipment stats as well.
EDIT: Reposting equipment art -
http://images.wikia.com/finalfantasy...ar_Concept.jpg
http://images2.wikia.nocookie.net/__...ar_Concept.jpg
Last edited by Teknoman; 05-30-2011 at 11:54 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Even if we could possibly look at only having one job per class in a positive light(and as much of an optimist I try to be, I can't), that doesn't remove the following problem:
We only have 7 combat classes, and assuming this is how the jobs will work for now, we will STILL only have 7 combat classes. We still need more variety.
Hm? What's the problem, you can be any job you want to be, you just need to unlock it first.
I'm realllly disappointed if that one job per class translation is true. That basically invalidates their whole idea of it being a "role" if there's only one. So why not just rename the current classes and add the same skills to it? Because that's all that is effectively being done if this is the case. Yes, I know they can add more later, but later may just be too late. I just don't see how the job and armory system can mesh well. If this is the solution I'd truly rather they just rename the current classes and add more, instead of going back and retreading them. What if I don't like the one role I'm given? Let's say someone has a CON that wants to heal, but their "job" is Black Mage, so they can only DPS. One would assume the whole point of the job system would be to give each class a few very useful party specific roles. Hopefully that information is false.
i can understand why its only 1 job, from a realistic stand point, its not in their best interest to announce 2 or 3 jobs per class right from the start. If they did, it would mean the addition of 14 more jobs being added and would make it harder for them to optimize battles and dungeons for all possible combination, not to mention the fact that if skills for jobs are obtained through quests and such, it would also double their workload whenever they want to add skills and such.
It would be in their best interest to give is 1 for each class, then add onto it during expansions, it would also be more realistic from a story point of view to be able to unlock new styles(jobs) by reaching new regions and cities. For example in FFXI u got blue mage and corsair Aht Urhgan expansion, blue mages were the royal guards in Aht Urhgan similar to Paladins in San`Doria and Corsair skills came from the pirates who controlled the seas in the East (Aht Urhgan region). by adding these jobs with expansions to new areas, they were able to give the classes a better back story and i think thats how they should do new jobs in ffxiv, if they try to add to much with the current regions and lores, it won`t feel as epic.
Still not getting why one unlockable job per class is such a bad thing.
Oh, I know. I was just hoping for at least a little more variety at first. If there's only one job per class at first, does that mean that WHM and BLM won't both stem from CON, for instance? That's really what's got me confused, since WHM and BLM are two of the most "basic" Final Fantasy jobs. I was expecting them to both be implemented from the start.
Because playing what essentially sounds like a gimped version of FFXI shouldn't sound very appealing.
This of course assuming that A)this info is true, B)they don't add more jobs that you can equip on the fly on top of your class later, and C)they go with a carbon copy of stuff they had in FFXI(which seems likely now).
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