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  1. #21
    Player
    Dozer's Avatar
    Join Date
    Apr 2012
    Posts
    50
    Character
    Jetsam Gemini
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Meshico
    But the weapon thing is easy. make some Swords only gld/pld and others only RDM and so on and so forth.
    Yeah, exactly. I think people are applying too much rigidity to the armory system, especially by weapon type.

    We have a system in which your class is determined by what you equip. If SE wants to release a new sword that makes me a Bacon Mage when I wield it, then it is still within the armory system they designed. There would just be a Bacon Mage line of swords that could only be equipped by BCN and not GLD/PLD. The weapon-to-class match up would be odd, but not impossible with the current system. Maybe we call it a kitchen 'sword', instead.

    Anyway, I digress. My point is that the weapon-to-class archetype is loosely bound by type, not strictly. If SE wants to release 'The White Battle Axe of Heaven' and it is for WHM, then they could.
    (1)

  2. #22
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Red Mages don't use swords.

    They use Epees, Florets, Rapiers, and other sword like thrusting weapons. Red Mage could grow from a 'Fencer' Class.

    Thieves could use kukri, or knives. Starting with a base class.

    Dark knight would be hard, but there could be some class like 'Squire' (Final Fantasy Tactics) that leads to Dark Knight, and uses greatswords.




    This could also lead to:
    Samurai (Squire + Monk)
    Ninja (Theif + Monk)
    Dancer (Fencer + Thf)
    (0)
    Last edited by Kazamoto; 11-21-2013 at 12:10 AM.

  3. #23
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Meshico View Post
    The only thing I wouldn't like is that some of these "new" jobs are paired...which means they will be 50 as soon as they are out.

    I already dislike the fact that we can't level the other classes separately. I would hate to get a new Job and have it be 50 already.

    They should be new classes with any and all new Jobs.
    That's how it will likely be, with regards to having a preleveled class when having new jobs. Jobs are set up to be the equivalent of 'specs', SCH being heal spec'd ACN and SMN being dps spec'd ACN. This is one of the reasons job questlines provide AF - to make your new spec is immediately 'geared' enough to start at the base of endgame when you receive the new 'spec'.

    So it's highly probable we'll see a lot of new jobs as mixed matched versions of current classes.

    Though I do agree, its SEs game and they don't have to stick to the rigidity of the armory system. Im still hoping that the GLD's dps 'spec' is RDM though
    (0)

  4. #24
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    These seem like complete wastes of iconic FF jobs, by just halfheartedly tacking them onto existing classes.

    "Hey, lets just give Warrior black armor and call it a Dark Knight. Throw a BRD's hat on CNJ, paint it red, and call it Red Mage."

    I prefer quality over quantity.
    (0)

  5. #25
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BlueMage View Post
    These seem like complete wastes of iconic FF jobs, by just halfheartedly tacking them onto existing classes.

    "Hey, lets just give Warrior black armor and call it a Dark Knight. Throw a BRD's hat on CNJ, paint it red, and call it Red Mage."

    I prefer quality over quantity.
    I think scholar/summoner is a good example how they'll do it. As a scholar I obviously play very differently from a summoner. There's a reason they don't want to add new jobs until an expansion. I'm sure (though I could be wrong) they'll do it pretty well. Especially considering they did state that some jobs could even change how the existing class abilities work.
    (0)

  6. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Why are so many people dead set on having any and all new Jobs come from existing Classes?
    Whats so wrong about adding new classes?

    All of your ideas would make a Job that is a carbon copy of its original Class' Job barring 5 Job skills.

    Your base class makes the Job what it is. Not the other way around.
    Also, ACN was built from the ground up to be dual Job, current Classes were not.
    Your Thief would be a shield-less Gladiator (Which makes certain Shield related skills wasted) who would be required to change out an ENTIRE gear set at 30. Thieves do not wear heavy plate armor the way a Gladiator does ...
    Your Geomancer would be a CNJ in Cleric Stance with maybe one or 2 two different spells.
    If you made a PUP out of the PGL, at 50 your PUP would be a PGL with a pet. Indistinguishable from a Monk except for a lack of Dragon Kick.

    Some people say to just change the Traits and Skills to better reflect the new Job. Great! Except ... You just rebuilt an entire class, to give it a Job. Why didn't you just spend that time designing and implementing a brand new Class and Job with its own unique Class/Job storylines?

    We don't need 8 Classes and 50 Jobs.
    (1)

  7. #27
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sylve View Post
    Why are so many people dead set on having any and all new Jobs come from existing Classes?
    Because people apparently prefer halfassed products, as long as you can churn out a lot of them on a quick and consistent basis. No wonder annual Call of Duty and Assassin's Creed releases are the most popular things in gaming.
    (0)
    Last edited by BlueMage; 11-21-2013 at 01:16 AM.

  8. #28
    Player
    Rednight's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Red Night
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dhaenon View Post
    You understand how the current Armory system works right?

    In this game there is only
    Sword/Dagger
    Wand/Scepter
    Staff/Radical
    Book
    Great Axe
    Fists
    Spear
    Bow

    The current system won't allow mix and matching. It is what it is.
    I don't think that's true...

    We already have that in the game right now.

    Your relic weapon and AF2 gear can only be equiped when you actually are on your job not class...

    Sure, its just 1 weapon at lvl 50, but where there is one there can be more for future jobs. And who says that this job specific weapon cannot be i.e. a sword or w/e for RDM ?
    (0)

  9. #29
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by BlueMage View Post
    Because people apparently prefer halfassed products, as long as you can churn out a lot of them on a quick and consistent basis. No wonder annual Call of Duty and Assassin's Creed releases are the most popular things in gaming.
    Thats kinda the problem ... The time taken to modify an existing Class to wholly change what that Class does in a potential Job would take just as long if not longer than just making a new Class+Story.
    For example, his Thief idea. You would need to change almost every single Skill and Trait the Gladiator learns to make sense for a Thief, Then create an all new line of gear Just for the Thief to use *only* after 30, and then you have the issue that his Thief would absolutely nothing to do with how you have been playing and gearing the Gladiator.

    If i were a Dev, I'd much rather be asked to create a Class than to change one.
    "Here, This is source material for a Thief. I want you make a Class and Story for it. When you get done, I want you to make a Job called Assassin that builds from it, Heres the ref material for the Job, have fun"
    vs
    "Here, This is source material for a Thief. I want you to take the Gladiator, and significantly change everything about it in order to give it this Thief Job."
    (0)

  10. #30
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by BlueMage View Post
    snip
    In multiple interviews yoshida has discussed multiple jobs branching from both current and new classes. I think it's a very real possibility that it will happen.
    (0)

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