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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hulan View Post

    I would say the situation is less like being second class citizens, and more like coming to an amusement park and saying the food is bad. Sure, there's food, but it's just something to do between rides. And let's face it, our food isn't really even that bad - tastes good - just not very filling. Okay, I'm going to let that metaphor die now.

    "food" denotes a necessity to ensure that attendees keep enjoying the content of the rides and ensures their attendance to the park. This is not the case with crafting at all (Culinarian maybe, the others?). The crafting system is going to suffer that fate of being put by the wayside as the game progresses and the in demand items get further and further away(Like almost every other mmo to date) while everyone and their mother demand the whole game is crammed into dungeons.

    I honestly see Blacksmiths getting the worst of it, as Weapons are a common dungeon award, ensuring that they will always be reduced to obsolete gear.

    Quote Originally Posted by Naoki_Yoshida View Post
    snip
    I find it strange that crafters are hobbled in terms of gameplay progression because of the inability to control economic dishonesty, and the "need to keep demand on the AH low", while there are group selling dungeon and primal clears with impunity! Or is that the true economy of this game?
    (15)

  2. #2
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kallera View Post
    "food" denotes a necessity to ensure that attendees keep enjoying the content of the rides and ensures their attendance to the park. This is not the case with crafting at all (Culinarian maybe, the others?). The crafting system is going to suffer that fate of being put by the wayside as the game progresses and the in demand items get further and further away(Like almost every other mmo to date) while everyone and their mother demand the whole game is crammed into dungeons.
    Kallara, shame on you for dragging out an already stretch metaphor. Also, long time no see.

    My original point aside, I don't really have a horse in this race. I spend most of my time crafting, but mostly just for myself, which means I don't really get sucked into the ever shifting tides of the in game market. I level CRP to have abilities to level my WVR to make Vanya for my SCH, level ALC for my Relic book, LTW for Waste Not.... For all the time I put into crafting, I'm still mostly just a dabbler.

    That being said, I don't see anywhere in here where Yoshi-P says craftable items won't scale with dungeon items, just that they will always be a step below the best. Plenty of market out there for people who aren't ready for the best yet.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hulan View Post
    That being said, I don't see anywhere in here where Yoshi-P says craftable items won't scale with dungeon items, just that they will always be a step below the best. Plenty of market out there for people who aren't ready for the best yet.
    In fact, I see where he says the opposite.

    Quote Originally Posted by Naoki_Yoshida View Post
    Crafted gear plays an important role in allowing players to triumph in battle and obtain the strongest gear. Furthermore, as the item level cap is raised in patches to come, new recipes for higher-item-level gear will be added, preserving the valuable role of crafters while maintaining this intentional gap.

    As our first patch has not yet arrived, it may seem as if the current state of items and crafting is static, but rest assured that subsequent patches will introduce higher-item-level gear, along with many new opportunities for crafters.
    The class/job level cap will remain at 50 for the time being, meaning that gear (including crafted gear) will play an increasingly important role in character growth in the months to come.
    (1)

  4. #4
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kallera View Post
    I find it strange that crafters are hobbled in terms of gameplay progression because of the inability to control economic dishonesty, and the "need to keep demand on the AH low", while there are group selling dungeon and primal clears with impunity! Or is that the true economy of this game?
    I do find this situation quite hilarious. Players are gonna make their money exploiting other players somehow so in the end, the issue isn't circumvented at all, just shifted.
    (6)