Quote Originally Posted by Hulan View Post

I would say the situation is less like being second class citizens, and more like coming to an amusement park and saying the food is bad. Sure, there's food, but it's just something to do between rides. And let's face it, our food isn't really even that bad - tastes good - just not very filling. Okay, I'm going to let that metaphor die now.

"food" denotes a necessity to ensure that attendees keep enjoying the content of the rides and ensures their attendance to the park. This is not the case with crafting at all (Culinarian maybe, the others?). The crafting system is going to suffer that fate of being put by the wayside as the game progresses and the in demand items get further and further away(Like almost every other mmo to date) while everyone and their mother demand the whole game is crammed into dungeons.

I honestly see Blacksmiths getting the worst of it, as Weapons are a common dungeon award, ensuring that they will always be reduced to obsolete gear.

Quote Originally Posted by Naoki_Yoshida View Post
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I find it strange that crafters are hobbled in terms of gameplay progression because of the inability to control economic dishonesty, and the "need to keep demand on the AH low", while there are group selling dungeon and primal clears with impunity! Or is that the true economy of this game?