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  1. #1
    Player
    wonka11's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Furious George
    World
    Gilgamesh
    Main Class
    Marauder Lv 60

    Yep, its too much. They're going to buff warriors too much if those changes go live

    I've said it over and over again, while getting bashed and told I was an idiot for saying that warrior was fine and paladins were the class they should reevaluated (nerf).

    I knew they were going to make Warriors too powerful as soon as I saw what mine was capable of doing in coil compared to what paladin could do. Warriors were never the problem, we just needed a nerf to paladin.

    What a shame, this is going to cause a huge secondary dispute over which tank to bring to coil now, or if you should double up on two warriors.

    Like I said before, and I'll say it again, Inc Bard rerolls to the class.

    What I've posted on the subject before:

    http://www.reddit.com/r/ffxiv/commen...losophies_and/

    http://forum.square-enix.com/ffxiv/t...cleared-Turn-1 (5 isn't even the highest, I've done 8 as my personal best since then).


    Nobody listened.

    If this continues to be their design philosophy, we're going to be looking at a severely watered down game in the future with no challenge. We don't need another WoW, we need this game, in its current state with small changes, to provide a fun, challenging, and rewarding experience.
    (5)
    Last edited by wonka11; 11-21-2013 at 12:07 AM.

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Over Buff? Probably, but I fail to see how this is going to destroy tanking as a whole.

    The problem before was that it's was much harder for Warriors to simply survive the big hits based off their own utilities. This lead to a surge of running double Pallies for group comp's.
    Now both classes are fully capable of doing this. I didn't really see anything in the suggested changes that screamed to me that double War is the go to strategy. The synergy between the two are still worth something (Halone + Blind from flash/ SE + SP debuffs).

    I think I need to hear a more compelling argument based of the changes as to why Double Warrior would take over tanking. Otherwise it's far to early to make a call that this is game breaking.
    (24)
    Last edited by Codek; 11-21-2013 at 12:37 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  3. #3
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    time to reroll warrior!
    (4)

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Should let players exchange myth gear to another equal of their cost and let players see for themselves. Put a weekly limit on it to prevent players from changing around too much or something

    Oh, I'm just joking. Or am I?
    (2)

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    So, if I'm reading the changes correctly, Warriors are becoming less self-sufficient (300% to 100% on Inner Beast is a LOT) but getting stackable Damage Reduction debuffs.

    Defiance getting the +Healing instead of Wrath is long overdue.
    The 30% reduction change to Vengence is very nice. Strength / Uptime is roughly on par with Rampart or Sentinel from PLD. That will help WAR speedrun performance immensely.
    The 20% from Inner Beast (up for 6s every ~7 GCDs, not counting Infuriate) is effectively an answer to PLD's Shield Blocks (but more dependable!) and will help a LOT of new WARs get through the likes of HM Titan with proper timing.

    The rest of it is interesting... the Mercy Stroke Cooldown reduction will help PLD as well as WAR.
    And I'm looking forward to seeing what that change to Storm's Path entails... single-target debuff, self-buff, etc.
    And Holmgang immortality mode?!? Yikes.

    Speaking as a PLD main, I like these changes. It might even make me want to play my WAR occasionally.
    (7)
    Last edited by Maelwys; 11-21-2013 at 12:40 AM.

  6. #6
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    This is exactly the sort of Chicken Little posting that makes developers not want to post patch notes to the public before things go live.
    (40)

  7. #7
    Player
    Riffy's Avatar
    Join Date
    Dec 2011
    Posts
    93
    Character
    Gil Witten
    World
    Exodus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by wonka11 View Post
    meow

    gobble gobble gobble!

    rawr!
    (1)

  8. #8
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Holy... s**t.

    Looks like WAR > PLD.
    (2)
    Last edited by Garnatian; 11-21-2013 at 01:28 AM.

  9. #9
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    With these changes, wars will easily become the go to tanks for both AoE and burst mitigation. They are already better AoE tanks, and now wars will be much better than paladins on fights like Titan and Twintania. Having 20% DR up every Death sentence, in addition to the bigger HP pool will make wars by far the superior tank. To even approach that sort of mitigation every 30-35 sec, Paladins have to use a 1.5-2m cd. This isn't even counting them straight up adding another defensive cd to wars that is better than all but one of the CD's pallies have.

    In a vacuum, the classes are probably close to each other. If you crunch the numbers, their average mitigation over a fight is now probably similar. Situationally, ie in all the content that matters right now, wars will be just better.
    (3)

  10. #10
    Player
    Hikari_Koizumi's Avatar
    Join Date
    Aug 2013
    Location
    New Gridania
    Posts
    75
    Character
    Hikari Koizumi
    World
    Cactuar
    Main Class
    Thaumaturge Lv 51
    Time to change my paladin to warrior =l ...
    (3)

  11. 11-21-2013 02:04 AM

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