You pick a DoW/M when creating a char and you cannot finish the main story with DoH/L, so… yeah, kinda.Much of this sounds to me as if the the Producer considers the true purpose of crafting is to make a more exciting game for adventurers. It sounds as crafting is secondary to fighting (becoming "more powerful").
Since all of us pay the same subscription fee per month, it saddens me to think that one group of subscribers (those who garner enjoyment from the creation classes) is basically considered subservient to the "real" players (those whose primary focus is killing things).
And "real" players bring you mats, some at least.
Last edited by ZohnoReecho; 11-20-2013 at 11:47 PM.
Heh yes, that saddened me, too. If it were up to me, one could start the game as any class they wanted and not be gated out of the creation classes. Why not be able to start as a crafter who gets (reluctantly) sucked into fighting? Why not have a way to experience the main story as a pure crafter/gatherer?
But those are issues for a different thread.



You mean like in 1.0, where you could choose between killing the enemy or discuss with him (parley mini-game)?Heh yes, that saddened me, too. If it were up to me, one could start the game as any class they wanted and not be gated out of the creation classes. Why not be able to start as a crafter who gets (reluctantly) sucked into fighting? Why not have a way to experience the main story as a pure crafter/gatherer?
But those are issues for a different thread.
Yoshida, can you bring crafted ilevel 80 gear ingame, that would be with materia like ilevel 85 gear? It would be still weaker than ilevel90 gear
Last edited by Felis; 11-21-2013 at 03:35 PM.
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