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  1. #1
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Grundy View Post
    I don't completely follow your logic there, if they don't craft or gather, how can they farm shards? I understand your concerns though, which is why I suggested only 5 per break, and it would require a leveled alchemist to complete the break. The idea may need some refinement, granted, it's just a concept!
    Logic is that noone will farm shards anymore cause it wont be efficient, people will either farm clusters or crystals. Low level people that dont wanna bother crafting or gathering will be cut off from a basic cashflow income. There are serious problems with all the solutions even the current implementation favors bots. I am certain this system will change with future patches, for the better or the worst we cant know yet, i just hope its in favor of the players and not bots again.
    (0)


  2. #2
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by DukeGr View Post
    Snip.
    It's not efficient now. How efficient is a level 1 gathering item for leveling a gathering class? Those that can't be bothered with leveling a DoH/DoL should be cut off from earning an income relevant to those classes. Those players that just want to run instances still earn gil from killing mobs in those instances, not to mention the coffers and the items (and allagan pieces) they can recieve and then turn around and sell. "Battle class only" players have enough avenues to earn gil.

    +1 to the idea of allowing alchemy to break down clusters/crystals as that would make the job relevant.
    (1)