I like the guide, well composed but somehow I have my own preferences because it strictly depends on the situation we are in. I can't really explain but there are times when the ideal rotation cannot be used.
1) Regarding to Mercy stroke:
Thinking about the 5 cross skills you can use, Fracture, Foresight, Mercy Stroke, Bloodbath, Internal Release, Second Wind, Featherfoot and Mantra are the ones I feel most useful for a dragoon.
If I am given a choice to deliver full DPS, Fracture(100 potency with 20 potency/3s over duration for 18 seconds = 220 potency), Mercy Stroke (200 potency - only when below 20%), Internal Release is a must.
However thinking about Titan HM, BC(especially turn 4), Survival is still essential for a dragoon. Thus I decided to pick Fracture(which does more damage than Mercy and can be used anytime), IR, Second Wind, Foresight and Mantra(to help boost tanker's healing and my own second wind). Why I did not choose Mercy stroke, because its only 200 potency with a 90s CD and only able to cast when below 20%. I prefer to utilize a cross skill that can be usable at any time needed and boosts survival.
2) Regarding the rotation
Nice calculation on the rotation, but what if you meet bosses where the tankers practically cannot stand at one spot or switch tanking is needed, you going to have the boss facing in different directions in a nick of time? And what if the boss got agro'ed accidentally by a range/healer. This kind of situation, are you still going to try your very best to keep this rotation up at all time?
Are you willing to keep casting HT HT HT HT until it hits the damage boost to start the rotation? I feel its a very big waste of DPS that time. You might as well if you need the boost of damage, go for B4B first, then FT VT TT for first burst till the boss is at a stable position.
3) HT or Disembowel?
If you have 2 bards in your group, Disembowel can practically assist to boost their piercing damage onto the debuffed target by 15%. Will you still try to focus on getting HT on first or help the team quick with a Disembowel so that we can DPS the boss down faster? My preference is go for Disembowel ASAP. The solo 10% HT boost is nothing compared to 3 players having a quick boost of 15% while there is the opportunity to cast it.
4) My starting rotation if the boss stands at a stable spot.
HT --> B4B --> ID --> Disem --> CT --> Phletom --> IR --> TT --> Power Surge --> VT --> Life Surge --> TT --> Jump and then its just nice that HT and B4B buff ends to deal this rotation. Am not really good at maths but as I know I managed to give the boss 2 DOTS skill, with FT (1k+ damage crit ) with Jump (chance of another 1k+ damage crit) this starting rotation was a great help to me. In condition the player is able to non-stop clicking because time is very short for the HT and B4B buff.
Why I did this rotation?
HT is a GCD skill, there will be the usual GCD timer. I don't like to see my character standing idle just to wait to cast ID. So I went for B4B.
Once ID is casted, I realized my other GCD skill is already ready. The casting animation for ID, Disem, CT is long enough that you can cast the next GCD skill consecutively.
After Phletom, you realized that there is a short pause, use a non-GCD buff Internal Release for this is the right time. You have B4B, HT buff on and Disem on boss ready for a big blast. Then go TT, and without waiting for GCD timer, go Power Surge. Then VT, Life Surge, FT (BAM 1k+ damage with my current gear setup). And without wasting any second after FT, press the Jump (non-GCD skill, still buffed with B4B, IR, HT and Disem) BAM for another 1k+ crit damage if hit.
5) After Jump,
Use Fracture --> Leg Sweep --> HT --> Dragondive --> ID --> Disem and .....
Just wish to share my starting rotation to everyoneHope it helps.
WARNING: you might agro the boss by accident, and you may not wanna include Spineshatter or Leg Sweep for Ifrit boss HM.

Hope it helps.
Reply With Quote


