
Originally Posted by
Caidryn
I can say that my group and I would certainly use an instanced town. It would get us off the streets of Ul'dah, and give us a nice warm place to sleep at night. That aside, why would you be worried about diluting the player populace in cities? I mean, it's bad if it feels truly and entirely barren, but I imagine these changes and this content would raise the overall population of the game dramatically.
That said, having loads of players standing around in the cities isn't exactly beneficial. Apart from spec reasons, like displaying less models, less load times, etc, there's the fact that the community, as it stands, is largely a silent one. Shouting in Ul'dah doesn't land you a deep, meaningful, or long conversation. (On Mysidia, at least) In fact, I ran a little social experiment where I tried to start the community talking by shouting and chatting in Ul'dah for like 2 weeks running. The overwhelming response were tells filled with hate, that I was abusing the shout feature by talking to people outside of my linkshell, and that I was taking advantage of their eyes against their will. The community doesn't seem to desire comraderie from strangers. It seems most people keep their chats to Linkshell.
Which would make instanced cities, where you hang out with your company, exactly the same as the cities are now, just with less character models afk in random places.