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  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kikosho View Post
    I hope at the very least they sync the damage and animations. The game already tracks if I dodged or not, let me know at that exact moment not 1-2 secs after the game has checked if I properly dodged. This will at least make the game's combat flow better.
    The client in fact does NOT know whether you dodged the AE or not, because it does not have the power to determine that, despite having all the information available. Seems ridiculous that the guy at the source (client) doesn't know what happened, but that's how this game works.
    (2)

  2. #2
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Astarica View Post
    The client in fact does NOT know whether you dodged the AE or not, because it does not have the power to determine that, despite having all the information available. Seems ridiculous that the guy at the source (client) doesn't know what happened, but that's how this game works.
    The client may not, but the server does which is part of the game. They need to sync this much better because the current implementation is very amateur. Yoshi-P even mentioned during a post in the beta forums that one of the reasons for animations not syncing properly were due to all the checks they had running in the background for beta testing. It's no longer beta testing and yet this issue still persists.
    (3)

  3. #3
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kikosho View Post
    The client may not, but the server does which is part of the game. They need to sync this much better because the current implementation is very amateur. Yoshi-P even mentioned during a post in the beta forums that one of the reasons for animations not syncing properly were due to all the checks they had running in the background for beta testing. It's no longer beta testing and yet this issue still persists.
    Unless teleportation of data has been discovered, there's no way to sync this information in an acceptable time frame. If other games actually did this, then you're basically saying every game ought to exhibit the exact problem as FF14 at a lower %. Even 10% of the frequency of FF14's problems would be completely unacceptable in any other MMORPG, especially in a PvP environment. There would be riots in the streets if abilities such as Divine Shield failed even 1% of the time compared to how often similar CDs fail in FF14, mainly because PvP creates hundreds of situations you absolutely need those ability to work to not die.
    (4)