While some do seem kind of "meh" boosting abilities with traits sort of makes sense in the long run, one of the adjustments they have said they will be looking at is cross class skills, so some that may not be crossclassable? now, may be in the future, this way maybe they won't have to do much adjusting in the future with them. I loved energy siphon, but I was rocking scholar whilst leveling up the arcanist, so fester didn't factor in on that. And for engame, I use energy drain as a scholar in coil, presplit caduceus there is no need for sacred soil or lustrate, I've never had it miss tossing it at the snake, or throwing one at a slime when it spawns. Turn two healing isn't an issue, plenty of use there, not going to mention three, and four only time I may use it is on the second wave on the second soldier while I am dotting it up. Not counting the stat boost and damage/healing increase traits, they do seem like they were tossed in at the last minute to make it feel like you were getting something a little more often while leveling. Then there is the possibility that they are saving something in the future for us with level cap increase, they are adding things in from older Final Fantasy games, why not add something in from an older Final Fantasy XIV, and maybe when you hit say 55, certain traits will become crossclassable, don't see this one happening, but hey, I like being able to set not only abilities but also traits.