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  1. #1
    Player
    Judge_Xero's Avatar
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    Divine Gate
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    Exodus
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    Marauder Lv 60
    Quote Originally Posted by Exstal View Post
    190 DPS? I don't even remotely believe that.
    http://forum.square-enix.com/ffxiv/t...ank-DPS-Thread

    It can do a lot of damage. Although the testing was done against training dummies, Warrior doesn't require any special movement for combos. With 400 STR and Bravura, I averaged ~170 DPS over 10 minutes.

    Quote Originally Posted by ZDamned View Post
    Unless your in gear that is even better than mine... I don't see this as remotely possible either, on anything other than a training Dummy.

    EVEN THEN, I can't break 200 sustained DPS in my Strength gear in Defiance without unchained.
    You should try again using all your cooldowns. Even @ 5 minutes you should be over 210 DPS.

    Quote Originally Posted by Leiron View Post
    That makes no sense.
    If Warrior DPS is equal to PLD DPS in sword oath, and Warrior DPS suffers a 25% damage debuff compared to 20% Paladin debuff, they would still be doing the same damage.
    The logic makes no sense.
    From Sword Oath to Shield Oath Paladin looses, 50 Potency per AA and 20% Damage. AA is ~35-40% of a Paladin DPS in Sword Oath. In Shield Oath it drops to about 20-25% of total DPS. So Paladin is loosing about 15% of it's DPS right off the top.
    Warrior gets access to more powerful skills in Defiance which brings it's average Potency per Skill up.
    There is your damage difference.
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    Last edited by Judge_Xero; 11-20-2013 at 09:06 AM.
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  2. #2
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Behemoth
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    Pugilist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    http://forum.square-enix.com/ffxiv/t...ank-DPS-Thread

    It can do a lot of damage. Although the testing was done against training dummies, Warrior doesn't require any special movement for combos. With 400 STR and Bravura, I averaged ~170 DPS over 10 minutes.
    .
    It can't be taken seriously because it's unrealistic for tanking purposes.

    No Warrior is going to fight without Defiance and full STR and still be tanking. It simply won't happen. So that leaves you at 139 DPS VIT Warrior vs 120 DPS VIT PLD. Changing to full STR means nothing really, you may do some more DPS but forces healers to heal more often than normal.

    In response to your DPS baseline of 200, you failed to see that Warrior isn't going to be doing 170. That's too close to the DPS of true DPS classes' base of 200. Healer isn't even close to DPS class either. I'd say it's barely above 50% of a geared and experienced DPS. Whereas Warrior / Paladin is below 50%.
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  3. #3
    Player
    Judge_Xero's Avatar
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    Quote Originally Posted by Exstal View Post
    It can't be taken seriously because it's unrealistic for tanking purposes.
    No Warrior is going to fight without Defiance and full STR and still be tanking.

    In response to your DPS baseline of 200, you failed to see that Warrior isn't going to be doing 170. That's too close to the DPS of true DPS classes' base of 200. Healer isn't even close to DPS class either. I'd say it's barely above 50% of a geared and experienced DPS. Whereas Warrior / Paladin is below 50%.
    I wouldn't recommend tanking without Defiance. I performed my parse of 170 DPS over 10 minutes in Defiance.



    Warrior requires more healing regardless if you are using STR or VIT compared to Paladin. That's the reason I looked at if you could increase it enough to warrant the extra healer, without a compromise to party DPS.

    I could make another thread asking for Dummy Parses from all classes with endgame gear to get a better baseline than my own testing.
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    Last edited by Judge_Xero; 11-20-2013 at 11:56 AM.
    "I don't always drink beer, but when I do, it's often."
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  4. #4
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Quote Originally Posted by Judge_Xero View Post
    I wouldn't recommend tanking without Defiance. I performed my parse of 170 DPS over 10 minutes in Defiance.



    Warrior requires more healing regardless if you are using STR or VIT compared to Paladin. That's the reason I looked at if you could increase it enough to warrant the extra healer, without a compromise to party DPS.

    I could make another thread asking for Dummy Parses from all classes with endgame gear to get a better baseline than my own testing.
    You still compromise party DPS because healer with Warrior's DPS increase is weaker than 1 more DPS.


    Quote Originally Posted by Paikis View Post
    Yes, your numbers do ignore a lot of things. They also can't account for a lot of things. That's because the numbers are based on god knows how many assumptions that simply don't pan out in real-world examples. It is the best that's available, but the parsers tell a very different story. Maybe the parsers are wrong, maybe they all have well geared WARs and poorly geared PLDs. I don't know what the reason is, but every parse I've ever seen with 1 WAR and 1 PLD has had the WAR a good 20% more damage in front of the PLD.


    When the maths says one thing, and the tests say something else, I start thinking maybe there's something the maths hasn't accounted for.
    120 * 1.2 = 144

    Not too far off from that other thread.
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  5. #5
    Player
    Paikis's Avatar
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    Paikis Pryslack
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    Coeurl
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    Dark Knight Lv 73
    Quote Originally Posted by Exstal View Post
    120 * 1.2 = 144

    Not too far off from that other thread.
    What dis means? What other thread?
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    Last edited by Paikis; 11-20-2013 at 12:30 PM.

  6. #6
    Player
    Exstal's Avatar
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    Quote Originally Posted by Paikis View Post
    What dis means? What other thread?
    http://forum.square-enix.com/ffxiv/t...ank-DPS-Thread
    (0)

  7. #7
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by Exstal View Post
    You still compromise party DPS because healer with Warrior's DPS increase is weaker than 1 more DPS.
    I believe the idea is that with 3 healers they could be stance swapping to add dots/extra dps when needed. The WAR doesn't require a whole additional healers worth of attention over the PLD. Alternatively, maybe a BLM or SMN could throw some cures/physicks on the WAR during damage spikes and return to dps after? Although they don't have a healer stance so I can't imagine that's going to do a whole lot unless they're using gear with both mnd & int on it.

    I don't think it's going to balance out, but it has *some* merit, at least.
    (1)