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  1. #31
    Player
    Vyserion's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Khyri Nhai
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sinaloa View Post
    The fairy actually can do this if ppl avoid ´most of the aoes but it´s more damage if you prevent the knockbacks for some classes (blackmage summoner and DD-stanced tanks. No need on chargers like monk and dragoon or movers like bard) And you have to drop clerics stance to make your shield strong enough w/o critting.
    Assuming your group has enough damage, you should only get hit by two repels. Black Mages and SMNs have Swiftcast which they can use to continue dealing damage while they return to position, and Paladins at least can prevent knockbacks. But if you're at the point where you need to squeeze out extra damage in the form of preventing repel, it suggests you have larger problems. Generally speaking, having a full rotation of Cleric Stanced' DoTs on Demon Wall will be more dps than one attack from the other three party members from a (possibly) prevented Repel.
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  2. #32
    Tbh if your group is good you ll never see the 2nd repel. And you don't need overgear by that, full dl with relic is just enough !
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  3. #33
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Honesty, if you're getting to bees just have the Tank hold them in the top left and flash every now and again whilst focussing on the wall (sidestepping a tiny bit to avoid the pits and properly eat repel).
    A Flash and a Circle of Scorn every now and again is quite sufficient to hold their attention since healing is light on that fight and nobody else should be AoEing except if you want a BLM or SMN to limit break.
    If there's another melee damage dealer have them stay to the right and dodge for Pits/Repel; everyone else stays well back.

    The Bee AoE is annoying (paralyse) more than dangerous (damage) - so let the tank eat it every time and not dodge.
    The only danger comes from the Tank being paralysed whenever repel is about to go off, so as long as you use Leeches/Esuna when it goes off (or the Tank has pots!) you're all good.

    The above makes DF PUGs a breeze, even when someone brainfarts and gets knocked off.
    2-manning/3-manning the wall from 50% is quite doable with a decent Tank + SCH due to DoT Damage if you just plain ignore the Bees.

    Note: You can Stoneskin the Tank right before Repel and they'll not actually get repelled since the damage doesn't break even a non-WHM's Stoneskin (as a PLD, I do this myself on Duty Finder squads and save Tempered Will for after Bees so that I can stay left to eat a repel and not potentially expose a melee DD to the Bee AoEs).
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  4. #34
    Player
    Little_Lulu's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Faesorceress Lulu
    World
    Faerie
    Main Class
    Arcanist Lv 50
    I make sure to alternate spamming succor , and any DPS I can between each void goo stuff... Cleric Stance Energy drain is nice just to sometimes see a bigger Energy Drain than the Relic+1 smn heheh... Both Selene and Eos can solo heal this with use of rouse just make sure that you save rouse for when it's needed. You don't want to waste the buff duration on portions of the fight when everyone is near full HP anyways.

    If you think your DPS won't be able to take down the wall before bees use Eos and full combo with her ( Rouse/Illumination> WHispering Dawn) This will take all the healing pressure off of you. Throw down a SS where the AoE of the bees will be. EfaE the tank and pay attention to when the fairy is hit by slow or wait and try to Leech her as soon as you can.
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  5. #35
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Vyserion View Post
    Assuming your group has enough damage, you should only get hit by two repels..-
    But if you're at the point where you need to squeeze out extra damage in the form of preventing repel, it suggests you have larger problems. ...
    You got 2-3 CD´s between your Dot rotations. If you are not using them to prevent the knockback on classes not able to charge or shoot on the run you are wasting damage. Not much, but granting them 2 GCD´s each is still a gain. We do not need to squeeze the extradamage. But we consider a second knockback a complete failure at the boss in our group and getting 6 voids only as good. No LB´s ofc those are for masstrash if a caster is present.
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