Nope, which is why they're changing it.
Nope, which is why they're changing it.
Are they? I've gone through the 10 letters, the blueprint and the recent Q&A after reading your post, and I can't find one mention of battle-time being expanded and difficulty increased.
There are these two quotes in the Q&A, however:
AndQ: Avoid haste from becoming the primary factor of the game when auto-attack is implemented.
A: Rest assured that we will handle this situation delicately.
I do not find the answers reassuring enough. The main motivation for my OP was the pervasive feeling that SE still, to this day, tries to please two very divergent constituencies. They seem convinced that reducing the difficulty of the game, and making it feel like other generic MMOs will increase its attractiveness; at the same time they seem to be taking for granted their faithful legacy-player population that craves a far more challenging game.Q: Levequests and behests are currently boring due to the monsters not having enough HP. It seems like all we’re doing is running from one place to another.
A: Once the algorithms for battles have been revised, we will look into additional factors such as monsters that appear during guild leves, the amount of their HP, group settings, etc.
Last edited by Rutelor; 05-30-2011 at 03:04 AM. Reason: I omitted one point.
Have you noticed that with 80% of the responses in the Q&A, questions were answered with a "don't worry we got this" or restating the initial question.Are they? I've gone through the 10 letters and the recent Q&A after reading your post, and I can't find one mention of battle-time being expanded and difficulty increased.
There are these two quotes in the Q&A, however:
And
I do not find the answers reassuring enough. The main motivation for my OP was the pervasive feeling that SE still, to this day, tries to please two very divergent constituencies. They seem convinced that reducing the difficulty of the game, and making it feel like other generic MMOs will increase its attractiveness; at the same time they seem to be taking for granted their faithful legacy-player population that craves a far more challenging game.
I personally am sick and tired of all these, "don't worry were looking into it" posts. As a community of a struggling game we don't just need a arbitrary "plan" with statements of content we all know the game needs, updating a lore page periodically on new content is not enough either... We need detailed previews maybe even some video previews something to make us all go "yeah things are looking up" not "God i hope these are not more empty promises".
But hey these are my thoughts not yours, if you still have high hopes for the game by all means spread the love.
Last edited by Bled; 05-29-2011 at 06:52 PM.
Thats because the answers were not in the Q&A. They were in the Battle reform letter. Go and read that and you will get your answers. What they did talk about was not being able to defeat a mob with basic attacks. So to me that means battle and or Mobs aregetting the Change.Are they? I've gone through the 10 letters and the recent Q&A after reading your post, and I can't find one mention of battle-time being expanded and difficulty increased.
There are these two quotes in the Q&A, however:
And
I do not find the answers reassuring enough. The main motivation for my OP was the pervasive feeling that SE still, to this day, tries to please two very divergent constituencies. They seem convinced that reducing the difficulty of the game, and making it feel like other generic MMOs will increase its attractiveness; at the same time they seem to be taking for granted their faithful legacy-player population that craves a far more challenging game.
Last edited by Frebaut; 05-30-2011 at 12:49 AM.
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