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  1. #111
    Player
    AshTS's Avatar
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    Mar 2011
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    Bastok
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    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Are you perchance advocating more grinding to get jobs to 50? Just lol.
    Yeah. It's how it was in XI. Unlock your advance job and level it. Put engaging mid level content in the game (Read: Non-repetative) and make it fun to level more and more jobs. If leveling multiple classes to 50 is not really in your gameplan, then end game probably isn't going to be for you to begin with.


    How long do you expect those to last us?
    If done right, a lot longer than you might expect. I can point to other MMOs, or even XI. Salvage was a great timesink for a lot of players. I'm not claiming these dungeons to be anything like that however, it's just a point of reference.
    (1)
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  2. #112
    Player
    wind's Avatar
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    Mar 2011
    Location
    Limsa - Balmung
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    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AshTS View Post
    Yeah. It's how it was in XI. Unlock your advance job and level it. Put engaging mid level content in the game (Read: Non-repetative) and make it fun to level more and more jobs. If leveling multiple classes to 50 is not really in your gameplan, then end game probably isn't going to be for you to begin with.
    The MAIN difference between your XI example is they're both the same type "Jobs". Meaning both jobs had there own unique skills, own game play.

    Our "jobs" will not be the same as "class"(glad/pug/arc etc etc) it was even stated in the battle changes letter that they will not be like "sub-jobs" from XI. So grinding for JUST role specialization and a couple skills doesn't seem justified at all.
    (1)

  3. #113
    Player
    AshTS's Avatar
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    Mar 2011
    Location
    Bastok
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    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Our "jobs" will not be the same as "class"(glad/pug/arc etc etc) it was even stated in the battle changes letter that they will not be like "sub-jobs" from XI. So grinding for JUST role specialization and a couple skills doesn't seem justified at all.
    I understand that you don't want to grind your job. I understand it's not the same as a sub job. You also seem to think that what skills that come on your job are going to be relevant. Are we going to automatically know Cure III on our WHM or are we going to have to level the job to it? (Yes, I get that some skills will be quested, that's not to say all, if it is all, then grinding for the level does seem a bit backwards) I think it will be like a normal "class" in a sense you will have to level it, gain abilities the normal way, and quest for certain other abilities on top of that.

    And I'm fine with that. People in my LS are running out of things to take to 50 already as it is. (But, I do understand that the majority of the population has 2 or fewer 50s)
    (0)
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  4. #114
    Player
    wind's Avatar
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    Mar 2011
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    Limsa - Balmung
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    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I was going off the belief that the skills were only attainable through quests for Jobs. Reason I'm saying that is because of:

    Quote Originally Posted by Akihiko_Matsui
    While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
    ofc I could be wrong, but thats where my logic was coming from
    (0)

  5. #115
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AshTS View Post
    I understand that you don't want to grind your job. I understand it's not the same as a sub job. You also seem to think that what skills that come on your job are going to be relevant. Are we going to automatically know Cure III on our WHM or are we going to have to level the job to it? (Yes, I get that some skills will be quested, that's not to say all, if it is all, then grinding for the level does seem a bit backwards) I think it will be like a normal "class" in a sense you will have to level it, gain abilities the normal way, and quest for certain other abilities on top of that.


    And I'm fine with that. People in my LS are running out of things to take to 50 already as it is. (But, I do understand that the majority of the population has 2 or fewer 50s)

    They said they will make the getting of job skills quest related, so you would have to do quests to get whatever role skills are available. Not specificly level. im fine with that, heck it sounds like fun. For grinding, the should just increase the cap
    (0)

  6. #116
    Player
    AshTS's Avatar
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    Mar 2011
    Location
    Bastok
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    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    ofc I could be wrong, but thats where my logic was coming from
    You could be right, too. If so, then simply tie the job to the class rank.

    If you are wrong, then I'd like to see it as I have mentioned earlier.
    (0)
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  7. #117
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    Join Date
    May 2011
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    519
    Quote Originally Posted by AshTS View Post
    I understand that you don't want to grind your job. I understand it's not the same as a sub job. You also seem to think that what skills that come on your job are going to be relevant. Are we going to automatically know Cure III on our WHM or are we going to have to level the job to it? (Yes, I get that some skills will be quested, that's not to say all, if it is all, then grinding for the level does seem a bit backwards) I think it will be like a normal "class" in a sense you will have to level it, gain abilities the normal way, and quest for certain other abilities on top of that.

    And I'm fine with that. People in my LS are running out of things to take to 50 already as it is. (But, I do understand that the majority of the population has 2 or fewer 50s)
    Say hypothetically that you're designing a game. Do you honestly think it is a good idea for an entry-level player to have to grind a foundational class (for example a gladiator) which is so generic that it barely has any specialised role in a party-play environment, and to do so in a game with little to no variation in questing as it is, and then force him to stop every few levels to simultaneously rank up his job (for example Paladin) by doing the same forgettable quests he just did?

    Is this really the kind of game you advocate designing?

    It's no wonder you aren't on the payroll.

    Also, riddle me this. At what point did the developers champion this newfangled job-system as a substitute for content? The answer is never. Because hopefully they have learnt by now that using a secondary grind as a bandaid for an already grind-ridden game is foolish. The only people that will take kindly to a system like that is people with some kind of SP fetish.

    And I can damn well guarantee you that such "people" aren't SE's target audience. There is already a game made for those kinds of people. It's called bashing-your-head-in-with-a-rock-because-it's-just-as-fun.
    (1)

  8. #118
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    Join Date
    May 2011
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    519
    The job system is a solution to the pre-existing condition that is the lack of role-specialisation within parties and also the lack of FF staples in the game.

    It is not, and I repeat NOT, a response to lack of content so do not treat it as such by suggesting SE make it a grind. As if they need any more encouragement in that department!
    (4)

  9. #119
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    May 2011
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    Also, MMOs really need to shift the emphasis from acquisition back to enjoyment.
    (2)

  10. #120
    Player
    wind's Avatar
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    Mar 2011
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    Limsa - Balmung
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    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    lol was 3 posts really needed >.< couldn't you just keep editing
    (1)

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