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  1. #1
    Player
    AshTS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Are you perchance advocating more grinding to get jobs to 50? Just lol.
    Yeah. It's how it was in XI. Unlock your advance job and level it. Put engaging mid level content in the game (Read: Non-repetative) and make it fun to level more and more jobs. If leveling multiple classes to 50 is not really in your gameplan, then end game probably isn't going to be for you to begin with.


    How long do you expect those to last us?
    If done right, a lot longer than you might expect. I can point to other MMOs, or even XI. Salvage was a great timesink for a lot of players. I'm not claiming these dungeons to be anything like that however, it's just a point of reference.
    (1)
    ENCORE.GUILDWORK.COM


  2. #2
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AshTS View Post
    Yeah. It's how it was in XI. Unlock your advance job and level it. Put engaging mid level content in the game (Read: Non-repetative) and make it fun to level more and more jobs. If leveling multiple classes to 50 is not really in your gameplan, then end game probably isn't going to be for you to begin with.
    The MAIN difference between your XI example is they're both the same type "Jobs". Meaning both jobs had there own unique skills, own game play.

    Our "jobs" will not be the same as "class"(glad/pug/arc etc etc) it was even stated in the battle changes letter that they will not be like "sub-jobs" from XI. So grinding for JUST role specialization and a couple skills doesn't seem justified at all.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AshTS View Post
    Yeah. It's how it was in XI. Unlock your advance job and level it. Put engaging mid level content in the game (Read: Non-repetative) and make it fun to level more and more jobs.
    Problem is I can't see much more that can be tossed in aside from questing for exp (which the people here are vehemently against because of their WoW/WAR/CoH-phobia), unless you make people run the dungeons over and over again and introduce some balanced around lower level ranges (since the ones in the works are rank 30+).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)