Quote Originally Posted by viion View Post
1. ...in end game, you enter a dungeon, and unless you're really bad, you will finish it in 10-15 minutes.
2. Getting to the end game in XIV is not hard, the story only took me a week thats playing several hours a night, and if the game can't support several hours a night of playing, then why do SE want me to pay monthly to only play a few hours a week?
1. That hurts, I honestly feel that if I was bad, it'd only be slightly yet I manage times of about 30-40 minutes in WP. ;_;
2. That's why I love if there was a system where you bought time, say, 3 months, then that time would only tick down when you were actually playing, with maybe an overhead very minor monthly fee to pay for the server your data sits on.

As for the topic, I'm at endgame and yeah, it's boring.
I haven't even stepped into Coil, but there hasn't really been much otherwise.
People say that it's because this game is new, that there isn't much at endgame, well, it's not new. Sure, the engine's redone, everything is shinier and with a new coat of paint, but all of the work they did on 1.0 didn't just go into a supposed black-hole. I didn't play 1.0, so I'm not sure of what dungeons were in that game but were there honestly that many added in FFXIV's reiteration? I honestly doubt it.

As much as I love this game, it's not that difficult to make dungeons, at all. Hell, when PvP comes out we're only getting ONE arena, doesn't that kind of just make you feel like they're just a little bit incapable?
I spent months playing SWTOR, when I got into PvP was just after they had added the fourth PvP map, and I was laughing to myself so hard because it was just a slight change from the mechanics of a map that was already there, so it just goes to show that they didn't even work that hard on it, yet how easy it could have been just to take those same mechanics and change up the maps so we'd have variety.