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  1. #11
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Onyxys View Post
    So, why not to make some boss balance and skill balance as I suggested to make Mdps classes more attractive?
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera, melee doesn't care about voice of the dragon, ranged does, Hydra has a breath attack and a mid-range attack that cause the healing debuff, that's for tanks and ranged, melee doesn't care about those, right now bards are the hot ticket not because of the mobility, but because of the insane burst they have, all the offensive cooldowns, but if they reduce bard output, or increase melee's then you will see many more melee dps where you didn't before, if you are a melee dps that can't avoid things like repelling cannons, then leave it to the people that can, and sit back and spam your fire.
    (0)

  2. #12
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Mcshiggs View Post
    Every boss encounter has mechanics that either melee or ranged have to worry about, or both, on Chimera,
    Disagree about Chimera. Rdps need to worry about round AOEs and Dragon voice. But Mdps need to worry about (plus this round AOEs)- RAm voice and cone AOE attacks from different sides and they are rather hard-hit. Distance, as I told, already is a great advantage and Mdps always are in much more danger. Dont forget about ALWAYS rotation- behind, flanc. Rdps no need to think about such rotation. So, why not to make balance and make some range-restrictions?
    (1)

  3. #13
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Range restrictions don't work, because of solo play, PvP, plus it can restrict area design in the future, mechanics where you need to stack to split damage (fireball on Twintania), some fights have more danger to melee, some more to range, some like Titan, all the mechanics are for either tank, or everyone else, no descrimination between range or melee, so either there is some language barrier thing you and I aren't getting past, or you seem to want every fight to be exactly the same, or penalize ranged if melee has to dodge one or two more mechanics on the fight. If you can't handle the rotations, don't play melee, melee don't have to worry about procs, ranged do, ever think about that, thundercloud, firestater, bloodletter reset, straigher shot, that's like you combo's it is something you either pay attention to, or you loose out on dps.
    (0)

  4. #14
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Can you name fights, where Rdps are in greater dunger, than Mdps?

    Yes, thats the main idea- Rdps can not be effective at all distances because Mdps cannot. Is it fair?

    Yes, is it a distance balance- distance restrictions
    (0)

  5. #15
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Depends on the group, many groups Caduceus ranged is in more danger, melee just has to stand there and hit the snake, move when platform lights up, being in front or behind is a very avoidable danger, if you get hit by hoodswipe or the tail, that is you not being where you are supposed to be, ranged has to deal with slimes and poison. Hydra, melee stay at the sides, if you are hit by cleave or tail, again you being where you don't need to be, ranged has white wind, everyone has ice/fire circles, fear and wyverns. There aren't many fights where melee is in more danger though, all the primals melee and ranged deal with the same mechanics, if you say sear/vulcan burst are difficult for melee, you have bad healers, Chimera has the side attacks, but there is a small spot on the hind leg where you avoid tail and side attacks, bringing threats to even for ranged and melee. ADS would probably be the only fight I can think of where melee has more danger that can't be gotten around by positioning, but the fight is customizable, yes SE made it to where if you can't get past a certain mechanic, you can kill a mini boss and remove it from the main boss, except for repelling cannons, and if you can't avoid that, don't play melee. Also a big bonus to melee is the limit break, if you don't have a monk or dragoon, say goodbye to single target limit break.
    (1)
    Last edited by Mcshiggs; 11-18-2013 at 01:52 AM.

  6. #16
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    You are telling all about possibilities of mistakes and so on. Also you name attacks, that can be against Mdps and Rdps as well. But can you name any attack of any boss (except Chimera), that makes Rdps in much more great danger, than Mdps?
    (0)

  7. #17
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Onyxys View Post
    You are telling all about possibilities of mistakes and so on. Also you name attacks, that can be against Mdps and Rdps as well. But can you name any attack of any boss (except Chimera), that makes Rdps in much more great danger, than Mdps?
    Hydra White Wind
    (0)

  8. #18
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Mcshiggs View Post
    Hydra White Wind
    Hm... any more?
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I'm still amazed that Titan can put a Weight of the Land under melee's feet. Should've been a ranged-only mechanic.
    No, because that punishes ranged just for being ranged and for no other reason. You can't do this without also adding a new mechanic that only melee have to worry about.

    And as stated before, putting a minimum ranged on casters and bards effectively renders solo play pretty much impossible so that's not an option.

    BRD is the only OP range anyway, and its mostly because of the AoE IMO, it just needs to be toned down a bit.
    (0)

  10. #20
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    They have the bosses pretty balanced so far when it comes to ranged/melee, it comes down to if you are where you aren't supposed to be, you are going to get hit, regardless of class, melee is closer to a few more of them, because they are closer to the boss, when Titan jumps ranged has to run further to stack, if you aren't paying attention, and move a second too late, you take more damage, it comes down to the player, if you want to be "safer" where you don't have positional requirements play a ranged class, rely more on RNG and hope you get your procs to keep your dps up, but ranged or melee either way, you have to pay attention or you die.
    (0)

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