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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    incorrect, they had text based rpgs before
    Yes, I know we had MUDs before.

    Quote Originally Posted by Physic View Post
    combat does not require any charachters and rendering, it merely makes it more immersive and entertaining, heck for a long time in an rpg you never even saw your charachter, just an enemy and some stuff in text box telling you how much your attack did.
    You made my point right there. Graphics have a direct influence on the impact of battle. All things being equal, better graphics means a better battle experience.

    Graphics do NOT have a direct influence on the impact of trading. At the end of the day, I'm still only exchanging goods. It's the exact same transaction in a MUD as it is in a contemporary MMO.

    If FF14 can leverage its graphics to enhance the trading process, then great. However, as we all can see, integrating the graphics engine into the main driver of economic transaction is a liability since the failings of the game engine impact the trading process directly. So far, this endeavor has only hurt FF14 rather than help it.

    Forcing a buggy, unstable NPC to act as my middleman isn't working.

    Forcing a bug-free, stable NPC to act as my middleman would be fine, but we STILL haven't reached that point yet despite 5 years of development and near 8 months of post-launch waiting.
    (0)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    Yes, I know we had MUDs before.


    You made my point right there. Graphics have a direct influence on the impact of battle. All things being equal, better graphics means a better battle experience.

    Graphics do NOT have a direct influence on the impact of trading. At the end of the day, I'm still only exchanging goods. It's the exact same transaction in a MUD as it is in a contemporary MMO.

    If FF14 can leverage its graphics to enhance the trading process, then great. However, as we all can see, integrating the graphics engine into the main driver of economic transaction is a liability since the failings of the game engine impact the trading process directly. So far, this endeavor has only hurt FF14 rather than help it.

    Forcing a buggy, unstable NPC to act as my middleman isn't working.

    Forcing a bug-free, stable NPC to act as my middleman would be fine, but we STILL haven't reached that point yet despite 5 years of development and near 8 months of post-launch waiting.
    Not to mention that the primary purpose of Market Wards (or any in game trading system) is not to provide something visually stunning, it's to facilitate trading between players, and as is evident, adding complex graphics to that DETRACTS from its purpose.
    (3)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Wolfie View Post
    Not to mention that the primary purpose of Market Wards (or any in game trading system) is not to provide something visually stunning, it's to facilitate trading between players, and as is evident, adding complex graphics to that DETRACTS from its purpose.
    They can just make the auction house visually stunning.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh