Bold, but I agree, if after crunching the numbers they think they can still pull off anything more than FF XI-2 out of the market after a year or so like this. Hardcore fans (such the one quoted below) will remain no matter what, and if FF XI is any indication, they're in the vicinity of ~500k. Short of being able to reach double that figure, it could prove pointless to even bother.
How obnoxiously arrogant to say this.You should play nicer if you wish anyone to take you seriously.
![]()
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Some sort of Problem not many have mentioned before:
Avoiding Stuff depends too much on continous actions, as example: runing left, left, left, left untill you are out of a Circle.
If the server sends to the client "AoE is starting, 8 secunds left to react" and the Player on the client have 8 secunds (maybe just 4 depending on lag) to press one single button (example: defence roll) to avoid the impact - it is ok and makes fun. Most playstation games rely on that system, even high speed action games does have this mechanic!
But what with all those different sized AoE-circles? Indeet it is a problem and doesnt feel right, wen pressing one button saves you from everything (sidekick to pld with his special skill). Also seen on Ifrit how easy the fight becomes if you can interrupt a Boss. However, it is easier to design a combat with adding mechanics than to deal with LAG or netcode. If the game supports silence, stun, blind, lets make use of that... Also pressing more different buttons to avoid larger circles is possible - that leads us to classic action games and currently often seen on playstation. I do not like that direction, but if it will fix the problem i will accept it. At end the game have to be playable!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.