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Thread: shard yeilding

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  1. #1
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    This basically sums up SE, players, and RMT: SE doesn't care about stopping RMT as much as most players. However, the small portion of players that use RMT fuel it.
    (4)

  2. #2
    Player
    Rowan_Moonkeeper's Avatar
    Join Date
    Aug 2013
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    30
    Character
    Rowan Moonkeeper
    World
    Malboro
    Main Class
    Archer Lv 50
    Quote Originally Posted by xRitzx View Post
    This basically sums up SE, players, and RMT: SE doesn't care about stopping RMT as much as most players. However, the small portion of players that use RMT fuel it.
    Totally agree. Money is money. As a FF11 player of 9+yrs, I've seen the same RMT's come & go. I literally spoke to a certain over-seas group several times a wk for over a yr. I wanted to learn why SE wasn't stringent enough & how the same RMT's were easily slipping thru the cracks only to reappear within 24-48hrs later back in business. It was simple. New card, new # & SE saw dollar signs. Same happens here. My blacklist is nearing full. I report & wait. At least on 11 you get a live person who actually enters area & sees 1sthand. Here we get nothing.

    As long as ppl 'demand' RMT's will 'supply.' Unless SE actually cares enough to bring in some GM's to do something, this will be a never ending cycle. What does SE value more? Playerbase or $$, bc both technically feed each other.
    (1)
    "Aliens will never attack Earth. There isn't enough brain activity."

    "SE set the bar with FF11, like it or not. They could do it again if they would use the common sense God gave them."