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  1. #11
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lecreuset View Post
    Or people could have just said other stats are more important and use crit/det food but nah let's all just be assholes
    He asked for a rotation... monks don't have a rotation, we have a priority system that changes with every fight and often depending on phase of the fight. He pointed out he stacked SS which is generally not good and takes all of 5 seconds on these forums to find. He then pointed out he is using food to get that high in a later post...

    OP had it coming.
    (1)

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    With 500 SS it means you can do the Twin/True swap without losing uptime, IF you do not filler.

    That being said, regardless of SS, you should do the Twin/True swap, even if it means dropping Twin for the 2nd Twin.

    And yes, I also will say all it will do is make you do less dps overall, because SS is the worst stat in the game, and I don't mean theoretical dps wise.

    It will literally do nothing for you past a certain point (the point where you're running out of TP).
    (0)

  3. #13
    Player
    TekkaTakeda's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Tekka Takeda
    World
    Cactuar
    Main Class
    Marauder Lv 50
    If you run a 2 MNK 1 BRD (pr0n) composition in your 8 man, what's stopping your BRD from running Paeon's when Ballad is not needed? 20% loss for them, but the increase for the MNKs may outweight it.

    I personally do not run this setup myself and have not done the math, but over an extended fight would this make sense?
    (0)

  4. #14
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    No bard use TP song, dont ask them, high ss is pretty much useless for coil. Mnk DPS limited by TP gain when your ss is too high.
    (0)

  5. #15
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by neoreturn View Post
    No bard use TP song, dont ask them, high ss is pretty much useless for coil. Mnk DPS limited by TP gain when your ss is too high.
    Uh... Yes we do?
    Not often, but when it's really needed.
    (4)

  6. #16
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by TekkaTakeda View Post
    If you run a 2 MNK 1 BRD (pr0n) composition in your 8 man, what's stopping your BRD from running Paeon's when Ballad is not needed? 20% loss for them, but the increase for the MNKs may outweight it.

    I personally do not run this setup myself and have not done the math, but over an extended fight would this make sense?
    For coil turn4 you pretty much MUST have at least one magic damage dealer if you hope to have any chance.
    So if your 4th DD is a BLM or SMN in that group, then running Foe instead means ~20% increase for them (and any damage your healers throw in) and no detriment to the Bard.

    So if you're comparing a 2 monk group that both built for crit/dtr and the bard can run Foe against a 2 monk group that require Paeon in order to keep up, the first option is going to win out every time.
    (1)
    Last edited by Bardo; 11-16-2013 at 06:22 AM.

  7. #17
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bardo View Post
    For coil turn4 you pretty much MUST have at least one magic damage dealer if you hope to have any chance.
    So if your 4th DD is a BLM or SMN in that group, then running Foe instead means ~20% increase for them (and any damage your healers throw in) and no detriment to the Bard.

    So if you're comparing a 2 monk group that both built for crit/dtr and the bard can run Foe against a 2 monk group that require Paeon in order to keep up, the first option is going to win out every time.
    We found that we MUST have a BLM.

    As an SMN my AoE is okay but sustained is impossible, we OOM.

    Same with bards.

    Dps is simply too low (tp wise) for our 2 bard comp, when we dropped a bard for a lesser geared BLM (an alt) the run went much smoother.
    (0)

  8. #18
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Bardo View Post
    For coil turn4 you pretty much MUST have at least one magic damage dealer if you hope to have any chance.
    So if your 4th DD is a BLM or SMN in that group, then running Foe instead means ~20% increase for them (and any damage your healers throw in) and no detriment to the Bard.

    So if you're comparing a 2 monk group that both built for crit/dtr and the bard can run Foe against a 2 monk group that require Paeon in order to keep up, the first option is going to win out every time.
    Although it's nice of you to point out, the OP never asked anything about turn 4. That being said, you are right in needing at least one mgaic DD (preferably BLM) for turn 4 and you may also e right about 2 crit/dtr monks being better than two SS monks, but yet again this is isolated to turn 4. That says nothing of turn 1 and 2 nor turn 5.

    Quote Originally Posted by pandabearcat View Post
    We found that we MUST have a BLM.

    As an SMN my AoE is okay but sustained is impossible, we OOM.

    Same with bards.

    Dps is simply too low (tp wise) for our 2 bard comp, when we dropped a bard for a lesser geared BLM (an alt) the run went much smoother.
    Our group runs 2 bards, a blm and a monk.

    However it should be pointed out that players can change jobs between turns, such as our monk who will play dragoon in other turns.
    (0)

  9. #19
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Matsume View Post
    Our group runs 2 bards, a blm and a monk.

    However it should be pointed out that players can change jobs between turns, such as our monk who will play dragoon in other turns.
    Yes that should work, I did not mean to say anyone's aoe dps is bad (its not), but when we had 2 brd, mnk and smn, our AoE dps took so many resources that we were dry by the end of the first demolisher, and thus couldn't kill rooks fast enough.

    Obviously with better gear and more practice it would've been easier, but I wanted to point out how a BLM's resourceless AoE (regardless of their actual insane aoe dps) really helps if you're new or do not have the best gear/coordination yet.

    Basically with a relic (not +1) BLM, we killed the bugs (spiders?) much faster, so everyone else had resources for the demolisher and rooks, and by the time phase 6 rolled around we were doing okay but needed to figure out our tank cooldown rotation better to keep them alive.
    (0)

  10. #20
    Player
    Hubbabubbagump's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Cuprous Oxide
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Bardo View Post
    For coil turn4 you pretty much MUST have at least one magic damage dealer if you hope to have any chance.
    So if your 4th DD is a BLM or SMN in that group, then running Foe instead means ~20% increase for them (and any damage your healers throw in) and no detriment to the Bard.

    So if you're comparing a 2 monk group that both built for crit/dtr and the bard can run Foe against a 2 monk group that require Paeon in order to keep up, the first option is going to win out every time.
    But we run two monks and two bards in turn 4, and clear it cleanly.
    (0)

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