Are you ignoring the fact that Blizzard is leader of multiplayer industry and has their own "battlenet"? In direct comparison, S/E in core is a console gaming company and Final Fantasy 14 was their 2nd mass multiplayer product? Doesnt seem like a fair comparison either.
Campaigns: Two
Lvl-Cap Dungeons: Scholomance, Stratholme living, Stratholme undead, Upper Blackrock Spire, Lower Blackrock Spire,
Single Boss Raids: Onyxia
Raids: Molten Core
PvP: Open World PVP (no battlegrounds on launch).
Vs
Campaigns: One
Lvl-Cap Dungeons: Wanderers Palace, Amdapor Keep
Single Boss Raids: Ifrit HM, Garuda HM, Titan HM
Raids: Binding Coil
PvP: None
The article I read was 1.5 mil subs and that it had dropped to 600K or so. The concurrent thing is a completely different thing. He was talking total subs. Not concurrent log-ins.
People who argue for the sake of arguing.
I'm not ignoring anything. I'm also not the one trying to justify anything by comparing a game from 2004 to 2013 because it's a ridiculous comparison to make either way. I'm just pointing out that it's laughably disingenuous to try and do so, and the only reason it's being done is to support an otherwise flimsy argument.Are you ignoring the fact that Blizzard is leader of multiplayer industry and has their own "battlenet"? In direct comparison, S/E in core is a console gaming company and Final Fantasy 14 was their 2nd mass multiplayer product? Doesnt seem like a fair comparison either.
How about give us reference to your claim? All I can find right now is t TGS in October, it is one million unique subscribers and Ocoter 30, it reaches 1.5 million yeah.
Are you telling me that subscirption drop by almost 50% within 2 weeks? You need to do a better job at giving out reference to support yoruself.
It only took two years to get Onyxia's famous wipe animation. I think you got lucky with MC lol. (There were elitists even back then).
Here's my thing about Blizz that I feel every other company ignores. They think to be successful the things they need to take from WoW are gameplay aspects. That isn't the key. Blizz has TOP NOTCH customer service. My friend had a glitch where he bought a whm hat with myth instead of the relic upgrade item (known glitch, happening to a lot of people). SE took weeks to respond and it was a wishy washy, "well we'll look into it but if we fix it this is your one-time use." Same friend got hacked in WoW once, customer service responded quickly and gave him everything back.
It can take awhile since they get overloaded, but they definitely care more about their playerbase in regards to issues, than most mmos I've seen.
Added to that, their actual internal structure is top notch. The ISP isse that happens in 14, doesn't happen in WoW because they put servers in every country. There website is a lot cleaner and easier to use (people still can't figure out how to pay for this game).
Heck, WoW updates while you are playing, making for shorter downtime.
Blizz has worked really hard to streamline everything. And while, yes I FULLY understand that new mmos may not be able to do this level of internal quality, it is still something they should be striving for. And sadly, many don't.
WoW poured hundreds of millions into their mmo over the years. Possibly billions. For a new mmo to launch with "Just as much content as wow." they'd need to be a multi-billion dollar company with the profits to pull it off.
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