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  1. #1
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    Join Date
    Aug 2013
    Posts
    21
    Quote Originally Posted by Aegis View Post
    Just think about what you are saying. 2-300k subscribers, paying their $12.99 (or whatever it is) every month. For 12 years.

    You think XIV will be around in another 9 years? Or SWTOR? Or Rift?

    That player retention is incredible. There are so few other games that can match or exceed it. WoW and EvE can. It made FFXI the most profitable game in SE's history, bar none.
    Today's market has changed. All people want is THAT kind of game. It doesn't matter if they only play 2-3 months and then leave. It is still what the market is dictating, unfortunately. Trying to change it by whining in a forum is pointless, though it did work well for wowtards in GW2 with their gear grind crusade

    Ah, to the poster saying he/she had more fun in XI, so did you level dunno how many classes to 50 because you weren't having fun? XI is still running (sort of), why don't you play that? I really don't understand why people can't just respect that not everyone has the same tastes or needs. I personally don't like many things in XIV and hope they get fixed/changed but importing concepts from a relic of teh past is not the way
    (1)
    Last edited by Malekith; 11-15-2013 at 08:18 PM.

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Malekith View Post
    Today's market has changed. All people want is THAT kind of game. It doesn't matter if they only play 2-3 months and then leave. It is still what the market is dictating, unfortunately. Trying to change it by whining in a forum is pointless, though it did work well for wowtards in GW2 with their gear grind crusade
    See, this argument I can understand (though calling the OP 'whining' is off the mark and insulting). And in a F2P game, sure, it doesn't matter if people aren't actively logging in as long as they buy their tat from the cash shop, make the investors back their money and the game can limp on with minimal updates of significance (hey! more shiny stuff on the cash shop!) until the crowd wanders on.

    Subbed MMOs need people to be actively engaged with the game to justify maintaining their subs. OP's point is that the game is missing out on a compelling feature by being restricted to a case of log in, select dungeon, wait, raid, repeat, log out which is ultimately not very engaging.

    Whether you feel he is accurate in his assessment or not is something valid to argue. "Hurr, this isn't XI-2 you guys don't matter' is just derp.
    (2)

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