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  1. #451
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Elexia View Post
    Which is why they made Abyssea right? Because it's not something the fans, the majority wanted? It's the same company with the general same development team. SE has proven they'll do what the fans wanted but most fans and players aren't realizing that they're working on the market wards system and they're both generally the same thing, MW only lacks certain features and it was even stated an AH won't SOLVE ANY PROBLEMS INSTANTLY LIKE PEOPLE STILL SEEM TO THINK.
    too bad people don't always know what they REALLY want...
    (1)

  2. #452
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Amineri View Post
    My version of Renta's list, added to, and re-prioritized:
    1. Fix Seek Item, thus allowing 'buy orders'
    2. Balancing of gil MIMO by introducing gil sinks
    3. Balancing of item MIMO by introducing item sinks
    4. Addition of comprehensive price history
    5. Stabilization of systemic issues (i.e. 'crashing') regarding rendering of NPC retainers (by reorganization of the markets, changing to menu-driven system, reducing poly count on retainers, or some other method)
    I think I can be down with this.

    Quote Originally Posted by Rentahamster View Post
    As far as the item version of money-in-money-out is concerned, that is a bit of a problem we have here in FF14. EVE Online deals with this problem fairly easily - everyone's stuff gets blown to smithereens so often, you're likely to buy a lot of replacements. Hardly anything is really permanent. Of course, in FF14, we can't just go around blowing everyone's gear up. That would be totally wrong.
    Quote Originally Posted by Rentahamster View Post
    If we had some kind of desynth option, or some way to consume items that no one wants, then that might help.
    I don't think "item destruction" would be that wrong. We have a durability system. As long as we can bazaar and trade items with less than 100% durability (not sell to NPC), the players can establish their own market for them. Add the ability to desynth those same items, and we have a very organic and effective way of removing items from the economy.

    This would give players 4 options when an item is less then 100% durability:
    1. Discard the item and buy a new one.
    2. Have the item repaired by a PC or NPC.
    3. Sell the item to a PC.
    4. Desynth the item for raw materials.

    Options #1 & #4 removes the item from the economy. Option #3 gives another player an equal opportunity to remove the item from the economy if he so chooses.

    The Development Team can also introduce enemies with a set of "Break" skills that can bring an item's durability down to 0 to help accelerate the development of this market.
    (1)

  3. #453
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Honestly if you need to write more than 2 sentences to explain how it works it's less handy than a proper AH.
    MW will NEVER be better than a real AH. Never ever.

    Now it's working like an abandoned failed game design idea that's trying to cater to player's AH demands but as a result it's just a mess of menus.

    The good thing about an AH is that everyone knew instantly how it works. Looking for zombies with stars above their heads is about as natural as poking my eye with a fork.
    (3)

  4. #454
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Seif View Post
    Honestly if you need to write more than 2 sentences to explain how it works it's less handy than a proper AH.
    MW will NEVER be better than a real AH. Never ever.

    Now it's working like an abandoned failed game design idea that's trying to cater to player's AH demands but as a result it's just a mess of menus.

    The good thing about an AH is that everyone knew instantly how it works. Looking for zombies with stars above their heads is about as natural as poking my eye with a fork.
    And people seem to be confusing a passable system with a good system. Yeah, you can sell and buy things from market wards. That doesn't mean it's as good as already existing systems, or as good as it could be if it didn't use retainers or rendered shops. It just means it does the bare minimum to be functional.
    (3)

  5. #455
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Unfortunately that level of critical thinking is not allowed on these boards.
    (1)

  6. #456
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    No, because critical thinking and thorough, objective analysis is "just your opinion".
    (4)

  7. #457
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Wolfie View Post
    No, because critical thinking and thorough, objective analysis is "just your opinion".
    rofl exactly.
    (0)

  8. #458
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Seif View Post
    Honestly if you need to write more than 2 sentences to explain how it works it's less handy than a proper AH.
    We've had to read at least 7 pages of articles to understand the EVE market systems. By your rule, that would make that system not a proper AH.

    Actually, by your rule, the only proper AH would be in World Of Warcraft. I guess one could argue that, but I personally wouldn't.
    (0)

  9. #459
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Sorel View Post
    We've had to read at least 7 pages of articles to understand the EVE market systems. By your rule, that would make that system not a proper AH.
    ITP: Making something harder to use makes it better.
    (0)

  10. #460
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sorel View Post
    We've had to read at least 7 pages of articles to understand the EVE market systems. By your rule, that would make that system not a proper AH.

    Actually, by your rule, the only proper AH would be in World Of Warcraft. I guess one could argue that, but I personally wouldn't.
    I'd argue that if WoW system didnt have timed bidding as an option blizzard wouldn't have called it an auction house.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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