Quote Originally Posted by Amineri View Post
I stand corrected! I forgot about that part of the Producer's Letter.

As to "freedom for the sake of freedom", I guess I'd word it more as "freedom for the sake of fun".

Sure perhaps, only two or three classes are "good" with a particular job. What are the options?
1) Allow each job only one weapon/class -- works for some jobs, but not all of them. Sure, Dragoon with an Axe isn't high in the lore, but Dragoon with a sword is. Not to mention the major issue with WAR..
2) Allow each job only a select set of weapon/classes -- I suggested this, and it was pointed out that would likely be interpreted as implicit endorsement that all such job / class combos are "equally good", thus putting pressure on SE to balance them all.
3) Allow each job to be paired with any weapon/class -- Allows some combos that people consider to be against FF lore, and many combinations are weak ; leaves it up to the players to determine which combos work and in what situations

P.S. Sorry if it seemed when I said "Fin" that the case was closed ... I was just trying to be cute in wrapping up my post >_>'
Sounds great and all, but it's totally forgetting what the purpose of jobs are. They're adding them to create more defined roles in parties for dungeon content etc. The base classes are there for experimentation and you can be a 'divine lancer' all you want with them.