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  1. #51
    Player
    Celestia's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    31
    Character
    Frozen Shade
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    For those who want to say it is hard now...well if you haven't done this in 1.0, ok it can seem hard. But let's look at the differences from then and now. 1.0 - can get 100-500 exp on a decent synth, and if you doing a leve around 3-5 levels high you could get a 6k completion bonus. 2.0 - can get an easy 1-5k per synth and up to 150k for completing/turning in hq items. Ok BIG difference. Gathering mats in 1.0 was random, kind killing mobs for mats, shards and crystals were random drops. 2.0 - you can go out and mine/gathering most of your mats and pick what you want as long as it can be gathered by a DoL. So some took the time to gather mubby water for synthing. The game showed you where to find it, you go out and gathering by selecting it. The only thing that anyone had to worry about was their level. Getting 99 can be done in 20-30 min. 1.0 it took hours even days because it was random and depending on the rarity of the item made it harder.
    (1)

  2. #52
    Player
    Celestia's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    31
    Character
    Frozen Shade
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Leveling battle jobs, we didn't have FATEs where you can join a party, just hit mobs and collect 10k+ exp, no we had to do the traditional party grinding. I have seen the comparision from both sides, and 2.0 made it all easier. Pft 150K exp on a leve...still blows me away.

    Maybe we should add the time when we had a fatigue bar and you could only gain so many levels a week. Want to talk about nightmare?

    They did make 2.0 more for soloers, which can be nice, but I don't know if the impact was forseen, I admit I didn't think of it.

    But anyone who is not a legacy player, if you think it is hard now, then ok, it is hard. Just be glad you didn't do it during 1.0 when it was 3-5 times harder.
    (1)

  3. #53
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Celestia View Post
    But anyone who is not a legacy player, if you think it is hard now, then ok, it is hard. Just be glad you didn't do it during 1.0 when it was 3-5 times harder.
    Yes, I am glad I didn't play a game that was believed to be so shitty by it's own producers that they let people play for free for a year and then eventually scrapped and recreated the entire game. Just saying, you can compare how it was to how it is, but don't pretend that how it was was anything less than bad.

    Regardless of how hard it was in 1.0 or if it's to easy now, I want to say one thing. I'm actually enjoying crafting in this game which I haven't in any other game since probably Vanguard. I enjoy it more than grinding fates, and have actively said to myself, screw this fate shit I'm gonna go craft. So I guess for me the porridge is just right.
    (10)

  4. #54
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CianaIezuborn View Post
    I'm actually enjoying crafting in this game which I haven't in any other game since probably Vanguard. I enjoy it more than grinding fates, and have actively said to myself, screw this fate shit I'm gonna go craft. So I guess for me the porridge is just right.
    This is the amusing problem to have. The crafting system is interesting enough that there's a fair amount of people engaging in it that would often barely give crafting a second glance in other games. Apparently crafting is too much fun, haha (though some people do actually want it to be more tedious, so they can endure that tedium other won't to obtain profit).

    The simplest way I can put it is this: When Tricks of the Trade stops being relevant to the craft, I get bored.

    Because that means extra (bonus) CP is no longer needed, which means condition procs don't matter either (other than avoiding stuff like Great Strides into Poor condition), and thus the craft is formulaic rather than something you have to pay attention to and slightly adjust each time.
    (1)
    Last edited by Vortok; 11-15-2013 at 07:56 PM.

  5. #55
    Player
    Celestia's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    31
    Character
    Frozen Shade
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Folks, crafting is fun. I enjoy it. All I have been meaning is it is too easy to level up. The amount of exp you get per synth/per leve. Nothing about how difficult is it to syth an items, but its all good...
    (1)

  6. #56
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    The same can be said about leveling other classes though, all the leveling in this game is too easy.

    Result - people get 50 in all their desired classes and are then hit with the weekly Myth Caps...
    (0)

  7. #57
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    If your bored you move to another game, the revenue stream decreases, the game dies out slowly, and everyone's happy so there's no reason to improve anything! Formula for SUCCESS!
    (0)

  8. #58
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    "I have a level 50 crafter. I am a special snowflake and no one else should be allowed to level to 50."

    ...is all I am getting from this thread.
    (2)

  9. #59
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I kind of agree with you, Espi. Nothing gets said until they have 400 levels in craft. I do also see what they are saying but I don't think the scope of crafting is being brought to bare. If you obtain your own mats, if you manage to get your suits materia capped and if you do that through your own hard work, in addition to 400 levels of crafting then yes you can craft all recipes with nothing to be concerned with but how much time will it take. That's not easy though, not by a long shot. Square Enix didn't make crafting easy. We did. We buy our materia, we buy our materials, we buy our shards. They didn't do that. We did. But they are supposed to fix it.
    (0)

  10. #60
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    Crafting's too easy it's a fact.

    Developers develop the game, another fact.

    If you don't develop a game to stay interesting folks look elsewhere, another fact.

    Put these together and it's all about ICE CREAM!
    (0)

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