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  1. #1
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OldGeezer View Post
    Oh, please no. I'm sick of trees. Trees were the worst invention to MMO gaming because designers could never balance them properly. You were always told to play this build irregardless of your level of play. I'm glad this game didn't incorporate this feature.
    PoE wants to have a talk with you.
    (0)

  2. #2
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Darlan_Ashwood View Post
    PoE wants to have a talk with you.
    POE isn't an mmo. Also not every "build" in POE is viable. If you min/max there's still only certain "Builds" and "setups" that are truly optimal.
    (0)

  3. #3
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reslin View Post
    POE isn't an mmo. Also not every "build" in POE is viable. If you min/max there's still only certain "Builds" and "setups" that are truly optimal.
    Its impossible to have every single build be ''viable'' in a game, so that point is irrelevant. My point was that trees can work and allow the player for more customization. Atleast more than we have now..
    (0)

  4. #4
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Darlan_Ashwood View Post
    Its impossible to have every single build be ''viable'' in a game, so that point is irrelevant. My point was that trees can work and allow the player for more customization. Atleast more than we have now..
    Customization is great for single-player games, but practically useless for MMO's. Customization in single player games is great because it enables you to use abilites for different scenarios. I use Ability A for Scenario X, and Ability B for Scenario Y. It's important because a single-player game's purpose is to change things around you and see how you act. MMO's are different. The questing phase can benefit from customization but once the quests are done, the abilities are useless. MMO's bread-and-butter are boss fights, and there is only one scenario: Tank, DPS, healer (except princess ant in Cutter, you can solo her). Customization is replaced with optimization. That becomes the main focus and your job is now to put out as much aggro, DPS, or heals as fast as you can as other exectuables proceed around you. Your customization doesn't do jack. That's why trees are useless, because you really don't customize, you're really just picking an optimization table for your rotations, and designers seldom get it right for all the classes.
    (3)
    Last edited by OldGeezer; 11-15-2013 at 02:29 AM.

  5. #5
    Player
    Dhaenon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Dhaenon Sadis
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I don't think the game needs Trees, that is not at all Final Fantasy. However, a proper Cross Class system could be really really cool. They need to look at their skills.
    (1)
    "Fear, Belief, and Love are phenomena that determine the course of our lives. These forces begin long before we are born and continue after we perish."

  6. #6
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dhaenon View Post
    I don't think the game needs Trees, that is not at all Final Fantasy. However, a proper Cross Class system could be really really cool. They need to look at their skills.
    I disagree. I don't want to be forced to level up classes I don't enjoy just because I need to junction that class with my current one in order to be considered "Effective."
    (0)

  7. #7
    Player
    Dhaenon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Dhaenon Sadis
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reslin View Post
    I disagree. I don't want to be forced to level up classes I don't enjoy just because I need to junction that class with my current one in order to be considered "Effective."
    You prefer that everyone have the exact same character?
    (0)
    "Fear, Belief, and Love are phenomena that determine the course of our lives. These forces begin long before we are born and continue after we perish."

  8. #8
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Darlan_Ashwood View Post
    Its impossible to have every single build be ''viable'' in a game, so that point is irrelevant. My point was that trees can work and allow the player for more customization. Atleast more than we have now..
    Again, it's easier to make them work in an ARPG than an MMORPG. ARPG are much cheaper and easier to make as a whole.

    Quote Originally Posted by Dhaenon View Post
    You prefer that everyone have the exact same character?
    It's been that way for awhile in the mmo world. We do have less options than some out there but once every "class" gets two jobs we'll have plenty of differences. Take WoW for instance while they had specializations a shadow priest was a shadow priest a holy priest was a holy priest. WoW also had worse class balancing at launch because of it. If I had to pick "Variety" over "Balance" I'd pick balance every time.

    Again, I'd like to see more jobs but builds? I could do without. Cross class? I can do without.
    (2)
    Last edited by Reslin; 11-15-2013 at 01:06 AM.