Apology accepted. Now that you have realised that crafting is TOO easy you seem to have some good ideas, maybe SQUARE will implement a few.

Apology accepted. Now that you have realised that crafting is TOO easy you seem to have some good ideas, maybe SQUARE will implement a few.
Those who say crafting is easy, I hope you go into this thread and tell these people crafting is easy with current game design:
http://forum.square-enix.com/ffxiv/t...shard-yeilding

I agree wholeheartedly. My last two crafts to 50 will be Weaving and Cooking. Within 30 minutes of hitting 50 with each I will be completely finished with them. I already have all the offset pieces stat capped so I only need to make the AF set + offhand for a new 50 craft. Once the gear is melded there's not much left to do. By then I've reached the gear ceiling and have no room for improvement. Nothing I do beyond that point will make me a better Weaver than anyone else.There's nothing interesting to craft anymore. It was fun while leveling while I was still unlocking abilities (which is why I leveled crafting classes - I found the crafting system enjoyable) and couldn't guarantee success, but it's so easy to HQ any item in the game (even for people without 8 50s) that it's a bit boring when you get to the end. Just like doing AK/CM in Darklight, crafters have stats that are way overpowered for the content they're doing.
Quality bar on finished products could stand to be expanded by 50% or so (maybe even up to 100% increase), so that starting with HQ mats would actually matter. As is, Gatherers are better off getting a guaranteed 25 items a node from the 50 star nodes rather than attempt to get HQ mats, because the HQ mats sell slower and are essentially pointless.
I'm just one of many maxed out crafters with the ability to HQ anything from all NQ mats 100% of the time. The only thing which sets me apart from them is my signature on the things I craft. But even that disappears half the time lol! I'd really love to have some mutually exclusive crafter choices like swordsmith/macesmith where you can only pick ONE, not both. Then after you have made some awesome sword it will actually be special and somewhat rare.
I like your idea of increasing the quality bar. Having a 'legendary' synth with 10,000 quality instead of 2900 wouldn't even be that unreasonable with the current skill set. To make HQ ingredients more relevant they could allow them to also grant an initial control boost. Or better yet, a stronger increase from inner quiet stacks. I feel bad doing it but with the current system I end up tossing all my HQ ingredients for space reasons. I'm sure DoL aren't happy about this because it means there is little incentive to gather anything HQ the longer the game runs. It should be the opposite.
Stop being so petulant. People are putting forth very reasonable concerns and suggestions.You have my apology.
SE, crafting is much too easy.
Make it take 3000 hours to get to 50. Then it will be hard.
I mashed 1, 3, 4 and 5 for 3000 hours. It was hard.
Remove cross class abilities. We can spam RnG rates for hours on end to get 2star and the people who have it stacked in their retainers can make hundreds of millions. It will be hard.
Might as well remove HQ ingredients while we are at it.
Then it will be hard.
Because it takes an eternity.
And we all know you can't buy gear with tomes and seals so people will have no choice but to buy crafted.
I have a better idea, if I fail a synthesis, have my tool blow up too! That will make it really hard.
Lets bring it.
And one last thing, when you make it hard?
Reset everyone to level 1 in all craft. Me included.
I also don't understand why you're taking this thread so personally. Crafters as a whole feel marginalized, not just you.
Last edited by Nenin; 11-14-2013 at 11:26 PM.


No, my ideas are wrong.
Heck, today I went out and gathered 99 Muddy water and made some Distilled with a 44 Alch. Took me an hour. I could have hit 50 in that time. Yesterday I went and gathered my own hides and took the time to line them all up in my inventory, HQ over NQ, by level. I just suck at this stuff. Doing stupid stuff when I could be smashing through to 50.
Here is another rotten idea. Make an iLevel 80 crafted set. Give them 50 Durability and a require the achievement Luminary to attempt, with ingredients that only an achievement Luminary tool can gather. Lets see how many people want to pound through 30,000 tic's in Botany and Weaver to make an iLevel 80.

Another good idea. This gives crafting a sort of hierarchy, lvl 50 crafter's and gatherer's can then have another tier of craftsmanship that they can achieve, but only if they want and have the desire to put the effort in.


My, so many petty people here.
Also, people who just want total EXP gained reduced by a certain percentage are bad people. Make me go out into the wilds to clobber a Chimera so I can properly smelt a Nonsensium Ingot with the Lion's Breath. Make me sneak into Leviathan's Lair to snatch a Scale of the Tidefather (and then survive his wrath). Or make me do mini-games by controlling various heat gauges or spinning wheels to decide the quality of a piece of ore or an uncut jewel.
Just... don't smack extra EXP or arbitrary quotas on stuff. Tedium isn't interesting nor skillful to overcome. It just isn't. <_< (And if you do find it fun, let's agree to disagree, because I sure don't want to be your friend!)
And don't ever make HQ (or the base item itself as well) purely decided by chance. Sure, make it require hard to get materials (such as the Nonsensium), but not purely RNG. I still have nightmares from Aion crafting due to that. Work my ass off to craft the same piece 14 times until it's finally a Noble proc isn't fun either, especially when the crafting process was as uninvolved as click 'Craft' and hope.![]()
SE will ignore any bright ideas to improve crafting because then that would force them to admit something was wrong with their perfectly designed system.
They'd rather have the sheep keep playing their broken game till something new comes out and they wonder where all those subs disappeared to.
Crafting has no purpose in this game, it provides nothing that I absolutely need, and please don't be delusional enough to think housing will change that.
There is no point to crafting, and there never will be thanks to SE's uncaring attitude.
When your 8/8 with perfect meldsuits and nothing to do you'll realize it too.


Crafting is one of four ways to obtain gear in FF14 and it starts at level 20 for full option and goes clean to end game.
- Crafting - HQ and materia based.
- GC Seals - Can't meld or convert but is as good as HQ
- Vendors - Simplified though truth is, crafters will undercut and can keep stock.
- Chests in leve and dungeons. Aetherial Pink often better, always as good as HQ crafted, converts. Harder to regulate a set on demand.
Because the level process is FATE farm or bust, many people have more GC seals than they have Gil. I'm capped at 25K right now. My Rank allows for 3 sets, 20, 25 and 31 and I could get complete DoM and DoW for all three sets. They handed me Blue AF at 45 White Mage and will complete the set at 50. It in't tied to storyline, it's class quests.
There is no demand for craft. If you don't feel rewarded, no amount of time sink is going to change that.
By last official statistics from TGS, only about 20% ish of the population actually had a crafting job pass 30. Since this included legacy, that's very much a minority when you consider the scale of multiple 50s.
I for one am glad there are people that buy my triple leve items on the AH for 400% of their production cost in bulk, get to 50, and never craft again because they think it's too time consuming, thus wasting their gil, and whining on the board it's so easy and too much competition because they can't spend time on crafting.
Last edited by kukurumei; 11-15-2013 at 03:50 AM.



Huh. I'm on a Legacy server, and I am enjoying crafting quite a bit. I have gone through the trouble of getting the crafted chest, hat, and gloves for my Scholar, because I don't have the melds as a Weaver to HQ them myself. I gathered all of the materials myself, and saved a lot of money, but I still gave the crafters who helped me a healthy tip.
Leveling Weaver for me was extremely slow. I didn't have the gil to buy shards or materials, so I had to gather it all myself. The last grind to 50, I chose to do triple turn in leves in the Observatorium with Linen rather than try to farm Fleece (which was nearly impossible on my server thanks to bots and low spawn rates). It took me forever to get those last levels. The amount of Shards and Flax I had to go through to make the items to turn in was nuts (it takes 9 Linen tights to do a single turn-in).
I guess if you have money, and you can buy things like shards and materials, leveling crafts is easy. But if you're like me, starting from scratch, it isn't easy at all.
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