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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    If you had read my post, premades screw up sometimes. Or you pick a guy up on toll and then he ignores your loot system and rolls greed on everything.... LM is needed in certain scenarios and it would be nice. As I said it's optional.

    The only people against a LM in premades are the people who want to roll on w/e they want and don't want to be forced to Said loot system. And when I shout for a pick up, I tell them up front what the loot rules are and if they don't like it they can run with someone else. I need a LM system to enforce those loot rules.

    E.g.
    -The pickup is a BLM and we have another BLM in the group
    -OUr blm is waiting on one piece in turn 2
    So I tell the BLM before he joins us that he cannot role on the piece from turn 2 as our blm has been waiting on it and even go so far as to say he'll get 100k if it drops and he adheres to this rule. I even add things like if you need a static, why not join us? and on and on.

    He rolls need on it anyways and says "LOL screw your 100k" and leaves group with his drop....
    (0)

  2. #2
    Player
    SuP3R_Ch1cKeN's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Clodus Alldain
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryios View Post
    He rolls need on it anyways and says "LOL screw your 100k" and leaves group with his drop....
    In this case I feel he should be allowed to roll Need on it also. He helped to get the item to drop. he doesn't have the item. Why shouldn't he get a chance to get it. He's not going to run just to help you get drops and he gets what? Experience(in the turn)?
    (4)

  3. #3
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by SuP3R_Ch1cKeN View Post
    In this case I feel he should be allowed to roll Need on it also. He helped to get the item to drop. he doesn't have the item. Why shouldn't he get a chance to get it. He's not going to run just to help you get drops and he gets what? Experience(in the turn)?
    and 100k gil....
    (0)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SuP3R_Ch1cKeN View Post
    In this case I feel he should be allowed to roll Need on it also. He helped to get the item to drop. he doesn't have the item. Why shouldn't he get a chance to get it. He's not going to run just to help you get drops and he gets what? Experience(in the turn)?
    It's standard practice in raiding environments in other MMOs to establish loot rules prior to starting a run. For most static groups, these loot rules go beyond just "roll need on what you need", and a master looter system is absolutely vital. I really don't understand why we don't have it.

    Incidentally, if the guy agreed to the loot rules (that the other BLM would have first dibs on a particular drop) prior to starting the run, then yea - it's wrong for a person to roll on an item. This is how loot distribution has always worked. @.@

    Quote Originally Posted by SuP3R_Ch1cKeN View Post
    Yes.. That's how it works for static groups.. However you're picking up a random person. This person is using his only run for the week to be help you get a chance at getting other loot and him getting something for himself. There is absolutely no reason a random would run a turn with you other than for loot.. 100k compared to a BiS or damn close to is nothing. The closest crafted gear which would have to be 5x melds would be damn near 5mil at least on my server. As soon as you pick up a random person you should expect people to want the gear that drops or they wouldn't go.
    Again, if the person agreed to the loot rules, then they agreed to the loot rules. It doesn't matter if you think the stipulation was stupid.
    (0)
    Last edited by Naunet; 11-13-2013 at 06:47 AM.

  5. #5
    Player
    SuP3R_Ch1cKeN's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Clodus Alldain
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naunet View Post
    It's standard practice in raiding environments in other MMOs to establish loot rules prior to starting a run. For most static groups, these loot rules go beyond just "roll need on what you need", and a master looter system is absolutely vital. I really don't understand why we don't have it.
    Yes.. That's how it works for static groups.. However you're picking up a random person. This person is using his only run for the week to be help you get a chance at getting other loot and him getting something for himself. There is absolutely no reason a random would run a turn with you other than for loot.. 100k compared to a BiS or damn close to is nothing. The closest crafted gear which would have to be 5x melds would be damn near 5mil at least on my server. As soon as you pick up a random person you should expect people to want the gear that drops or they wouldn't go.
    (0)