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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Solution to improve DRG is to improve the Jump skills and create an AoE combo with existing skills.

    Jump Skills.
    -Immunity Frame for Jump and Elusive Jump just for ground-based attack (best example, landslide.) excluding obviusly things like ultimate, things that explode and magic itself.
    -Reduce the CD from Jump and Spineshatter Dive.
    -Increase Dragonfire Dive potency. Add an AoE DoT area to the end of it that last 12 seconds, 1 hit each 2 seconds.

    AoE Combo.
    -Reduce the TP requirement of Doom Spike and Ring of Thornes.
    -Increase Potency of Doom Spike.
    -Give us this combo: Impulse Drive -> Doom Spike (+50% potency) -> Ring of Thornes (+100% potency)

    ---

    Besides this, SE already notice how Warriors and Dragoons are underperforming/have issues. For Dragoons the upcoming changes are an increased skill animation for jump skills since they are barely a DPS increase that uses too much of our uptime. But that is not enough.
    (4)

  2. #2
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Alexander_Dragonfang View Post
    Solution to improve DRG is to improve the Jump skills and create an AoE combo with existing skills.

    Jump Skills.
    -Increase Dragonfire Dive potency. Add an AoE DoT area to the end of it that last 12 seconds, 1 hit each 2 seconds.

    ---

    Besides this, SE already notice how Warriors and Dragoons are underperforming/have issues. For Dragoons the upcoming changes are an increased skill animation for jump skills since they are barely a DPS increase that uses too much of our uptime. But that is not enough.
    SE Hasn't said how they're going to buff DRG just yet.. other than to say that there will be some re-balancing for 2.1.. amusingly enough, the NPC version of Dragonfire blows our version away (Has DoT effect + hurts a lot more).
    (2)