>SS tank
>tank pulls
>start recasting SS
>divine seal-regen
>dps
thats pretty much every trash pack

>SS tank
>tank pulls
>start recasting SS
>divine seal-regen
>dps
thats pretty much every trash pack


I noticed that Regen really ends up becoming a huge pain in Turn 1. When the split happens, if anyone has regen on them that means the clone makes a beeline for the whm. Our whm now just takes it off his bar during that fight to make sure he doesn't get aggro at the split. lol

Regen is so great that I have it keybound to 1. It actually makes me a little sad that I have to hold back on it in end game dungeons and only use it at the very start of a fight or not at all.

If u dont use it in turn 1, just mean u have to burst out more cure II to patch up the healing lost and lower the DPS from brd because they need to use MP song for u more often.I noticed that Regen really ends up becoming a huge pain in Turn 1. When the split happens, if anyone has regen on them that means the clone makes a beeline for the whm. Our whm now just takes it off his bar during that fight to make sure he doesn't get aggro at the split. lol
It's a skill that all tank has to master than just simply try to limit ability from healer. If a tank cant catch aggro from regen then he is surely not ready for turn 4 even he's lucky enough to finish turn 1.
Last edited by Krisstina; 11-14-2013 at 03:45 AM.
Meow(^_-)-☆
I don't cast regen when there is only one mob left in trash pulls. However, to call a regen a "crutch" is just not understand what it is. On a tank, who well get a benefit from pretty much every tick, it is the most mana-efficient spell we have (and can help us through out some DPS stuff too). I actually had a DF tank once (lvl 50) cancel regen right after I cast it, even at the start of a fight. Finally I told him if he did that again, I would let him die. Never once would regen have been on him at a pull.

As a tank, I think instead of casting regen at the end of a previous fight, it might be better to cast it as the first spell at the start of the next fight, after the initial pull. The actual casting and initial discharge of regen causes very little hate, and a tank can take quite a few hits initially without having to be cured. This gives him time to gain hate before you go super healer, and lets regen work during the battle phase instead of just as a mop up of battle leftovers.
Just means the off-tank is bad. He should have a combo'ed Butcher's Block/Halone ready instantly grab aggro the second it spawns.I noticed that Regen really ends up becoming a huge pain in Turn 1. When the split happens, if anyone has regen on them that means the clone makes a beeline for the whm. Our whm now just takes it off his bar during that fight to make sure he doesn't get aggro at the split. lol
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