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  1. #1
    Player
    AsakuraVN's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Kyo Asakura
    World
    Tonberry
    Main Class
    Ninja Lv 70
    This game sync the player's position on the server side, every 0.3s, while other MMOs do that on client side, which is instantly. A simple test, try casting something while running in town & see how long it takes for the skill to get interrupted, try that again in other games. I'm playing ARR at 70ms with battleping, & it still takes ~1.20s to interrupt the skill, while in other games it cancels almost immediately even at 200-300ms...

    It's bad netcode, not entirely player's connection... And those 2 things do add up
    (7)

  2. #2
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    A gif of a character moving out of an AoE attack long before it goes off means absolutely nothing. Just eyeballing it, it appears that you were out of AoE for well over a second. You'd have dodged this particular attack every time, unless your connection is abysmal.

    Even if you had posted a close call, it wouldn't necessarily disprove the dozens of gifs and videos floating around which show a very obvious delay. If the server only checks your character's position every 300 ms, and it's been 295 ms since the last check, then you only have to compensate for 5 ms of server delay. If on the other hand, there was just a check in the last 5 ms, you'll then have to compensate for 295 ms of server delay. This is on top of any delay you may have due to your connection.
    (1)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AsakuraVN View Post
    This game sync the player's position on the server side, every 0.3s, while other MMOs do that on client side, which is instantly. A simple test, try casting something while running in town & see how long it takes for the skill to get interrupted, try that again in other games.
    You know, FFXI also takes a bit to interrupt some times ignoring Spell Interruption rate down because..and this may be a shock, the game is just designed to allow some casting to go through before interrupting. Other MMOs aren't designed that way - Heck most MMOs don't even utilize "specialized" stats beyond the basic str/dex/vit and so on.

    The only thing missing from this is the fact people believe absolutely 100% the issue cannot be on their end or ISP end even though people reported having their issues going away using VPNs, getting new hardware, getting their ISPs to unthrottle P2P traffic and getting new routers.

    I will just state the obvious here as no one else will: A 3rd Party VPN can't magically fix a supposed broken MMORPG, think about that.

    Quote Originally Posted by Dyrstahl View Post
    The thing that kinda annoys me with all the replies similar to this one is that as usual, the technical details are never covered.

    What does Check Your PC even mean? What settings? Why and how?
    Or Check Your ISP... Check what? Just call them up and say "yeah I lag when I play FF14."?


    As far as I am aware there is no thread that covers this. Instead, we have these kind of threads where a thread starter that claims to be very knowledgeable posts a picture of himself avoiding a level 8 monster.
    Replies like that usually take into consideration a user's common sense especially considering how much said users say "It's not my problem."

    Check PC - Check hardware and software on it. GPU, Net card, mobo so on.
    Check ISP - Check if you get throttled (not just bandwidth limitations as that's natural.) You call and ask if they throttle or restrict P2P (Peer to Peer) traffic, I.e Torrenting (don't say torrenting though.)
    (0)
    Last edited by Tupsi; 11-12-2013 at 11:30 PM.