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  1. #21
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Thing is Amnie Op already said he doesnt expect said things to be put in and just wants to see what people miss from 11. Theres nothing wrong with nostalgia.

    Edit; Hey Sanj thought that was you. Never knew you were a roe haha.
    (1)
    Last edited by Cynric; 11-12-2013 at 02:30 PM.

  2. #22
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sumii View Post
    1.x had Notorious Monsters that dropped green items on a 5 minute spawn. You could go 1/1 on drop or 1/15ish. There was some claim battles but nothing drama inducing like FFXI. What's sad is almost all those NMs from 1.x have now been turned into FATE mobs as well. Certain mobs like Uraeus and Dodore have been taken out of the game and their sought after skins for crafters in 1.x are now random drops from chests in dungeons. They still make the same gear but not really sought after like they were since they really killed any reason for crafters and their gear.



    Personally I'm all for it. I'm even more for a 'hardcore' 1 life type thing. But I also realize neither of these will come in to a game who's philosophy is to cater to the majority of crowds. It's too much of a niche item now.


    I think a lot of us expected the Limit Break system to be separate and perhaps the option to combine for more powerful. I don't recall anyone too happy with it during the beta. In fact one of the bigger complaint threads was about the dragoon using a sword for Limit Break.



    I understand the feelings on this one. I think he wanted to save that look/style/ferocity for the roaming/captured primals that can be then used/unleashed during fights. Not in the game yet of course, but just my thoughts. I'm okay with the Egis mainly because I don't care for SMN, however I love SCH.
    That is where i set for the most part. I beta tested from Beta 1 . And played V1 i have a legacy but i do not play him on Hyperion ( Dark Reign ) This game is not 11 but could take some of the better things from 11 . And it would still not be 11 .
    (3)

  3. #23
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by DarkRain View Post

    Death Penalty . I miss this because it made you try harder it made you put more effort in not dying . It Slowed level progress down a little do to loss exp on death . ( getting a 50 in less then a week is to fast ) It would be nice to add this in to slow level progression .
    yep nothing quite as rewarding as hitting lvl 7 thf 7 times in 1 day. geez that was the worse thing 11 had I think.
    (2)

  4. #24
    Player

    Join Date
    Dec 2011
    Posts
    165
    Honestly, the biggest thing I miss from XI... Crafting mattered. Gil mattered. The economy mattered. Not that any of these things in XI were perfect. But they were there and mattered.

    Here is to hoping my crafting 50s will be worth more than making rugs and bling for your FC house.
    (3)

  5. #25
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Gear sets- Was nice to have a piece of gear for every spell/Ability
    HNMs- Odin/Behemoth don't count
    BCNMs- Dunno why we don't have these
    Gear Variety
    Gear Stats- Haste Double/Triple attack stuff like that
    NMs-OP already said even though a lot of fates have "NMs" in them its not the same

    And the biggest thing I wish for from FFXI BLUE MAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    (3)

  6. #26
    Player
    SanjiroLionheart's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Sanjiro Lionheart
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Yashnaheen View Post
    Honestly, the biggest thing I miss from XI... Crafting mattered. Gil mattered. The economy mattered. Not that any of these things in XI were perfect. But they were there and mattered.

    Here is to hoping my crafting 50s will be worth more than making rugs and bling for your FC house.
    Paaatience Grasshoppa. At least, I hope things turn around in time. If not then it's FC furnishings 24/7 >.< Speaking of...I know you can craft anywhere (aside from Inn Room atm), but I tossed around an idea today in FC. If there was a, let's say...blacksmith "Lab" that we could toss in housing, to maybe give us a boost to craftsmanship/control. Kinda like Basic and Advanced Synthesis from XI? Would be a bit of initiative for people to farm/buy mats for w/e "Lab/Station whathaveyou" that they make, or buy off Markets. Just a random thought from today, and this thread seems a decent enough place to plant it
    (1)

  7. #27
    Player
    SeleneSinclair's Avatar
    Join Date
    Apr 2011
    Posts
    54
    Character
    Sakura Kinomoto
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SanjiroLionheart View Post
    I miss NM's too, but I do *not* miss those horrid timers on some of them lol. 15 minutes isn't a problem, 15 minutes - 6 hours IS xD. Also, to the person saying Yoshi P is against all things XI, the future Shantotto event and minion would like to talk to you...when she comes around that is :P
    Throwing around nostalgia "events" do not = implementation of FFXI's features. It's just there for...nostalgia! Surprise! It's still FFXIV.
    (0)

  8. #28
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by SanjiroLionheart View Post
    Paaatience Grasshoppa. At least, I hope things turn around in time. If not then it's FC furnishings 24/7 >.< Speaking of...I know you can craft anywhere (aside from Inn Room atm), but I tossed around an idea today in FC. If there was a, let's say...blacksmith "Lab" that we could toss in housing, to maybe give us a boost to craftsmanship/control. Kinda like Basic and Advanced Synthesis from XI? Would be a bit of initiative for people to farm/buy mats for w/e "Lab/Station whathaveyou" that they make, or buy off Markets. Just a random thought from today, and this thread seems a decent enough place to plant it
    I think they actually said housing will have craftin work areas in one of the last live letters already
    (0)

  9. #29
    Player
    Sepix's Avatar
    Join Date
    Jun 2011
    Posts
    92
    Character
    Lumoria Minahgo
    World
    Goblin
    Main Class
    Conjurer Lv 70
    I want the EXP Penalty back as well.
    There were so many moments in FFXI where I stayed alive only because of it. I tried absolutely everything in my power to not die even if I pulled the whole room by accident. FFXIV has absolutely no thrill and no dangerous area on max level. I can pull half the map at 50 and still survive and if I die it doesn't matter.
    (5)

  10. #30
    Player
    SanjiroLionheart's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Sanjiro Lionheart
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Cynric View Post
    I think they actually said housing will have craftin work areas in one of the last live letters already
    Yeah, but I'd still like to see a lil buff of some kind for crafting at/near the stations. Or maybe just a bonus to "Quick Synthesis" to actually, y'know...make it quick ._. Better yet, train our retainers to stand at the forge 24/7 and make our stuff for us :P
    (1)

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